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NPC Generator

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Advanced [show]


Hubert Clifton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a lot of dark rich colors, with gold accents. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Hubert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and he seems to be bored by most things

Ideals: Athletic, Joker. Flaws: Hedonist, Mundane. Bonds: Attractive. Occupation: Carpenter

Voice: Speaks with a cold

Attributes [hide]

Hubert Clifton, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Stealth +1, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1400 sp. Rhodochrosite (10 gp). Alexandrite (700 gp).


Social Check DCs


Sammal Moral, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He is wearing colorful clothing, dressed as a Map Maker. His hair is short and blue. He has black eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a island tribe. There was a wharf not far from home where he often wandered off to fish. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Expand his business; and further expansion of business

Ideals: Persistence. Bonds: Adventurer, Nature, Job. Occupation: Map Maker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Sammal Moral, Male Tiefling Rogue 8
Medium (5'9") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 56 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)14 (+2) 10 (+0)14 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 10
Languages Common, Druidic, Terran
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 9000 sp. Blue star sapphire (900 gp). Deep green spinel (60 gp). Onyx (60 gp). Fiery yellow corundum (900 gp).


Social Check DCs


Tree In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His orange fur is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Energy wise he seems alert and responsive.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Passionate, Professionalism. Bonds: Attractive, Religious. Occupation: Barkeep

Voice: Speaks with a cold

Attributes [hide]

Tree In the Wind, Male Tabaxi Rogue 7
Medium (5'2") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)11 (+0) 14 (+2)17 (+3)
Skills Investigation +3, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 100 pp. Gold and topaz bottle stopper cork (1800 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Garl Tewksbury, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears just a green suit. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a Stetson hat to cover his moderate length silver hair. His blue eyes lackadaisically let the world flow into them.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised in a white middle class family as the only child. Brilliant and gifted he never wanted to apply himself. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Philantrophist, Gifted. Flaws: Mundane. Bonds: Attractive. Occupation: Bather

Voice: Smooth and feminine

Attributes [hide]

Garl Tewksbury, Male Half-Orc Barbarian 7
Medium (6'10") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 66 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)10 (+0) 13 (+1)12 (+1)
Skills History +3, Insight +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gardain Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: 4'4" and muscular, this northern man is dressed in an above average manner. He has a golden handlebar mustache and slicked back golden hair. His violet eyes have a joyful gleam in them most of the time.

Personality: He has always had a great fascination with Dwarven culture. He takes great joy in being the best Bounty Hunter in town.

History: He was born to loving parents in a slum to the north. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He has set out to sabotage the competition.

Motivation: A strong sense of loyalty to Dwarven people.

Ideals: Athletic. Flaws: Racist. Bonds: Attractive, Job, Poor. Occupation: Bounty Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

Gardain Gorunn, Male Dwarf Adept 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)11 (+0) 14 (+2)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 2 Thunderstones.


Social Check DCs

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