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NPC Generator

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Advanced [show]


Dadalan Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. His copper crest has been sun bleached extensively. His half smiles and gold eyes are beguiling and draw you in.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was a soldier and died while he was still young. Dadalan was left his mother's suit of armor and trained in its use and care. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To be a Architect again; and wants to open a new tavern

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Job, Military. Occupation: Barkeep

Voice: Mumbles to self between sentences

Attributes [hide]

Dadalan Bhenkumbyrznaax, Male Dragonborn Wizard 1
Medium (6'3") Dragonborn, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 13 (+1)10 (+0) 14 (+2)15 (+2)
Skills Stealth +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Melech Muse, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a violet vest and prefers brown and tan shirts. His boots appear to have been at one point steel toed but are quite worn down, and carries nunchakus. His brown hair is kept up in a ponytail inside a broad hat. He has a dull look in his white eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Sold as a small child to a wizard, Melech was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his mother and his sister before him, after school he went straight into learning to become a Farmer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Mentor, Job. Occupation: Farmer

Voice: Tuts and clicks tongue

Attributes [hide]

Melech Muse, Male Tiefling Warlock 8
Medium (6'6") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)14 (+2) 15 (+2)12 (+1)
Skills Intimidation +4, Investigation +5
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 120 pp.


Social Check DCs


Tethren Lithe, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears dull black sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. His chestnut hair is still thick. He is baby faced.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Sold as a small child to a wizard, Tethren was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Courier, but he was a colossal failure. He struck the Glassblower job and began his own company from there.

Motivation: To be a Courier again; and he is wracked by social anxiety

Flaws: Fearful. Bonds: Criminal record, Job, Mentor. Occupation: Glassblower

Voice: Rhymes sentences (sorry)

Attributes [hide]

Tethren Lithe, Male Tiefling Fighter 2
Medium (6'9") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)17 (+3) 12 (+1)15 (+2)
Skills Arcana +5
Senses Passive Perception 11
Languages Common, Goblin, Ignan, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Golm Langley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a lot of dark rich colors, with gold accents. He has golden hair. His fierce brown eyes like to dwell on things.

Personality: Overbrimming with self-confidence, Golm isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.

Motivation: He feels threatened by others.

Ideals: Athletic, Impeccable. Flaws: Fearful. Bonds: Attractive, Religious. Occupation: Knight

Voice: Switch between two voices

Attributes [hide]

Golm Langley, Male Half-Orc Expert 17
Medium (6'0") Half-Orc, Lawful Neutral (CR 17)
Armor Class 11
Hit Points 30 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)13 (+1) 14 (+2)8 (-1)
Skills Intimidation +5
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +6 / 5d4+0, Ranged +7 / 5d4+1, Grapple +1

Possessions: 4000 gp. Cloth of gold vestments (70 gp). Jeweled gold crown (4000 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Large well-done wool tapestry (200 gp). Jeweled electrum ring (4000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Old masterpiece painting (1700 gp). Solid gold idol (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Solid gold idol (500 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Eberk Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears light armors faded through time and improper care. He keeps his long auburn hair kept up in a rat tail. He wears large thick round spectacles.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: Born to a Sage, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: He seems to be bored by most things.

Flaws: Ugly, Mundane, Racist. Bonds: Poor. Occupation: Body Guard

Voice: Switch between two voices

Attributes [hide]

Eberk Holderhek, Male Dwarf Ranger 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)11 (+0) 13 (+1)7 (-2)
Skills Insight +3, Intimidation +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 700 sp.


Social Check DCs

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