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Advanced [show]


Nuraval Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in an above average manner. His hair is greying and his face has many wrinkles. He has several tiny amethyst earrings on each ear.

Personality: He has always had a great fascination with Dwarven culture. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised in a desert tribe. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy.

Flaws: Racist, Impulsive. Bonds: Attractive, Rich, Nature. Occupation: Mayor

Voice: Rolls R's

Attributes [hide]

Nuraval Bigtoe, Male Dwarf Commoner 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)13 (+1) 12 (+1)11 (+0)
Skills Acrobatics +5, Intimidation +2
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +2

Possessions: Just what you see.


Social Check DCs


Leaf Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. He carries a battered monstrous two handed axe and tarnished longbow as well. He wears a Stetson hat to hide his balding. His copper unseeing eyes seem to look past you.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a desert tribe. There was a wharf not far from home where he often wandered off to fish. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to clean up the streets

Ideals: Fighting, Philantrophist, Artistic. Flaws: Disease. Bonds: Nature. Occupation: Bather

Voice: Low and grunting

Attributes [hide]

Leaf Paws, Male Tabaxi Adept 7
Medium (6'1") Tabaxi, Lawful Good (CR 7)
Armor Class 13
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)13 (+1) 15 (+2)10 (+0)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 600 gp. Tiger eye turquoise (12 gp). Sardonyx (20 gp). Iolite (20 gp).


Social Check DCs


Kellen Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and is well dressed, but even with his fine clothing he looks run-down. His hair is silver, silky, and of moderate length. His amber eyes are passionate and lively.

Personality: He is business-like. He takes instructions and follows them to the letter. A true patriot, Kellen would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Kellen was born with his mother's beautiful face. Over the years he perfected his riding and shooting skills. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic, Professionalism. Bonds: Attractive, Military, Nature. Occupation: Herbalist

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kellen Miggledy, Male Gnome Rogue 13
Small (3'7") Gnome, Neutral Good (CR 13)
Armor Class 13
Hit Points 64 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)11 (+0) 9 (-1)14 (+2)
Skills Arcana +4, Performance +6
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 4d4-2, Ranged +6 / 4d4+2, Grapple +2

Possessions: 300 pp. Jasper (60 gp). Tourmaline (120 gp). Chrysoprase (60 gp). Aquamarine (1200 gp). Peridot (60 gp). Coral (120 gp). Rock crystal (60 gp). Chalcedony (60 gp). Chrysoberyl (120 gp).


Social Check DCs


Five Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His right hand appears badly burned and disfigured. His gray fur is greasy and uncared for. He has hazel eyes and a grey hat with a green feather.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Five enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Passionate. Flaws: Ugly, Hedonist. Bonds: Rich. Occupation: Sellsword

Voice: Smoker's lung

Attributes [hide]

Five Moon, Male Tabaxi Cleric 1
Medium (5'6") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 12 (+1)17 (+3)
Skills Athletics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Terran, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 3000 cp.


Social Check DCs


Trym Morton, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his monstrous two handed axe. His chestnut hair is long and unkept. His hazel eyes peer out from beneath his top grey hat.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a bit of a xeno-phobe, disliking non-Humans.

History: Trym hails from a village terrorized by giants. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of giants

Flaws: Ugly, Racist. Bonds: Guardian, Enemies. Occupation: Map Maker

Voice: Creaky witch voice

Attributes [hide]

Trym Morton, Male Human Commoner 2
Medium (5'7") Human, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)11 (+0) 15 (+2)12 (+1)
Skills Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1600 sp.


Social Check DCs

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