Right-Handed Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man wears light armors faded through time and improper care. He wears a deerstalker hat to cover his moderate length red fur. His ears are large.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is an amazing painter.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Military. Occupation: Fortune-teller
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 14 (+2) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +1
Possessions: 2000 sp. Peridot (30 gp). Golden yellow topaz (400 gp). Sardonyx (30 gp).
Thamuz Fear, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dark leathers with embroidery. He has moderate length dark red hair. His silver eyes dart from person to person.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He receives visions of the future at random moments
History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. He left for the south, certain he would find work there.
Motivation: He doesn't get along with people that don't share his tastes; and he desires power and/or immortality
Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Immigrant, Adventurer. Occupation: Body Guard
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Tiefling, Neutral Good (CR 8)
Armor Class 14
Hit Points 42 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 15 (+2) | 15 (+2) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Celestial, Ignan
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +7
Possessions: Tourmaline (150 gp). Malachite (4 gp). Deep blue spinel (600 gp).
Varis Horineth, Male Elf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears rags and sports a simple walking cane. He wears his black hair up. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Varis hails from a village terrorized by gnolls. His childhood dream was to be a Healer, but he was a colossal failure. He inherited the family business which he has now maintained for 9 years.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Poor, Enemies, Job. Occupation: Fortune-teller
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Gnome, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
Possessions: 20000 cp.
Three Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he wears rags and sports a simple walking cane, and is pretty ugly. His white fur is matted, messy, and big. His copper eyes dart around the room hyper actively observing anyone and anything.
Personality: He has always had a great fascination with Tabaxi culture. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his father's forge. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants his loneliness to end; and wants a kiss
Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Poor, Job, Has a crush. Occupation: Masseuse
Voice: Old Prospector
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate.
Uraim Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dull white sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. He is portly but not overly obese. He has a very tight haircut. He wears an eyepatch.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Further he is a bit of a stoner and is frequently out of it.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Uraim took refuge in the large cave and found the beat up scythe and armor he uses now. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Nature, Rich. Occupation: Spice Merchant
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 50 gp.
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