Felgrat Pinkerton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man dresses in yellow turtlenecks beneath a violet coat with green slacks. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His hair is long and white with streaks of red, and is pulled back with small yellow clips. His beard is red, braided, and well cared for. His eyes are gray and catlike.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in the north to a Interpreter, Felgrat learned a great deal about his mother's area of expertise. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Felgrat's homeland. Felgrat decided to take the middle way and become a bodyguard. He became a Interpreter soon after.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Forgetful. Bonds: Rich, Job, Immigrant. Occupation: Interpreter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 10 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 6000 sp. 3 Holy water. 3 Tanglefoot bags. 1 Everburning torch. 8 Acid flasks.
Thar Westcott, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is dressed in an above average manner. His hair is cut close to his head. His eyes are likewise amber.
Personality: He is happy with his job as a Barber. He turns his eye from what people do, preferring to live and let live. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Thar was born the youngest of three triplets. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to raise his children well; and regain custody of his daughter
Flaws: Antagonistic. Bonds: Attractive, Job, Enemies, Family. Occupation: Barber
Voice: Soft and melodious
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 18 (+4) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 1000 cp. Iolite (80 gp).
Aura Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of rapiers, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His fur is beige and curly. He has a dull look in his green eyes.
Personality: Overbrimming with self-confidence, Aura isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Aura is combative with any and all who dare try his patience in the slightest.
History: A powerful slaver made him what he is. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Fighting, Impeccable, Justice. Bonds: Mentor, Immigrant, Job. Occupation: Barkeep
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 32 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 200 gp. Black velvet mask with numerous citrines (160 gp). Gold music box (1000 gp).
Darrak Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and is dressed in earthy colors with a black and tan handkerchief worn on his left side. His long black hair is drawn into a two foot long braid. He wears an eyepatch.
Personality: Darrak hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He has a habit of throwing himself into exceedingly dangerous situations.
History: His mother raised him in a mountain cabin. A gifted student he started as a Seamstress, but he got bored and became a Spy. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Seamstress again; and he is currently in port desperately looking for someone to get him out
Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Nature, Job, Slave. Occupation: Spy
Voice: Low range voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: Just what you see.
Glim Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man wears a pastel collared shirt and brown pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He has no hair. He wears a mask on his face.
Personality: He is happy with his job as a Fletcher. He turns his eye from what people do, preferring to live and let live. He is an amazing painter.
History: From birth he was tutored by a cruel and relentless mentor. He took every job he could get his hands on, but the opportunities for Gnomes in the east were limited. He left for the east, certain he would find work there.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Mentor, Immigrant. Occupation: Fletcher
Voice: Sore throat, cough
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. 1 Minor magic item.
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