Anverth Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears many layers of old clothing at all times. His white hair is lengthy. His face is covered beneath a completely black helmet.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born to a pair of adventurers, Anverth grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he has passion for adventuring and risk
Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Butcher
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 14)
Armor Class 13
Hit Points 83 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Druidic
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 1 |
Possessions: 100 pp. Finely wrought small gold bracelet (20 gp). Silver comb with moonstones (700 gp). Sapphire pendant on gold chain (2800 gp). Jeweled anklet (1000 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Solid gold idol (300 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). Solid gold idol (300 gp). 1 Minor magic item.
Elaim Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has relatively light skin and is very physically imposing due to his abundance of muscles. His red hair is greying along the sides and has receded to reveal a widow's peak. He has gray eyes.
Personality: He has always had a great fascination with Dwarven culture. Animals are drawn to him, and he is able to talk to them.
History: Elaim lived on a farm with his father, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. He has since lost track of the people in his past.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and wants to raise his children well
Ideals: Gifted. Flaws: Racist. Bonds: Family, Religious, Adventurer. Occupation: Barkeep
Voice: Sleepy voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 120 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Masterwork Common Ranged Weapon.
Dagger Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'6". He wears a worn and beaten armor, and his gloved hand is found clutching a sword. His brown fur is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He is able to make almost anything out of random pieces of junk.
History: Dagger hails from a village terrorized by drow. He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. Days after completing his studies, news broke out that his hometown was attacked by drow. Dagger was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: A strong sense of loyalty to Tabaxi people.
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Enemies, Immigrant. Occupation: Sage
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 97 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1100 gp. 1 Minor magic item.
Ethereal Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a black shirt with thin tan vertical stripes and blue pants. He keeps his orange fur in a pixie cut. His green eyes are slightly larger than normal.
Personality: Stoic and calm, he prefers to meditate than take action. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born a particularly ugly child, much to the horror of his parents. Over the years he perfected his riding and shooting skills. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ethereal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Doesn't want to be a Glassblower and was forced into it by his family.
Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Glassblower
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Terran, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4 Antitoxin.
Borgu Merton, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'6", this man wears a fine chain shirt which he covers with white colored cloaks and clothing. His white hair is cut jaggedly and amateurishly. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He has a massive crush on the younger sibling of the Glassblower who has hired him part-time. He also is a firm believer in the manly ideal.
History: He served in the navy to pay for his family's outstanding loans. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bellfounder. He hasn't told them the truth, but wants to settle down with them.
Motivation: To settle down with his crush; and wants his loneliness to end
Flaws: Ugly, Impulsive. Bonds: Has a crush, Military, Rich. Occupation: Glassblower
Voice: Sounds elderly
Attributes [hide]
Medium (6'6") Half-Orc, Neutral Good (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 13 (+1) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 290 gp. 1 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!
