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Advanced [show]


Anverth Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears grey cloth garments or leather armor. He keeps his blonde hair in a flapper bob. His blue eyes have a joyful gleam in them most of the time.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is obsessed with a lost civilization.

History: A powerful necromancer made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Animal Trainer.

Motivation: He loathes his own lifestyle; and he desires power and/or immortality

Flaws: Antagonistic, Depressed. Bonds: Adventurer, Mentor, Job. Occupation: Animal Trainer

Voice: Sighs a lot, exhausted

Attributes [hide]

Anverth Nopenstallen, Male Gnome Aristocrat 2
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)10 (+0) 13 (+1)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 370 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Patrick Woods, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears silk and lounges about seductively. He has moderate length silver hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is obsessed with his god.

History: Patrick was born the youngest of three triplets. A freak accident while working with his Armorer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to raise his children well.

Flaws: Disease. Bonds: Attractive, Immigrant, Religious, Family. Occupation: Beggar

Voice: Posh accent

Attributes [hide]

Patrick Woods, Male Human Bard 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)15 (+2) 12 (+1)13 (+1)
Skills Acrobatics +1, Religion +4
Senses Passive Perception 11
Languages Common, Druidic, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 100 gp. Tiger eye turquoise (7 gp).


Social Check DCs


Dimble Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many black ritualistic tattoos. He tends to wear a large brown jacket. He sports a flattop hair cut. His ears are large.

Personality: Overbrimming with self-confidence, Dimble isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He comes from a rich southern family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was always very intelligent and has formed a secret society of specialists.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Fighting. Flaws: Ugly, Secretive. Bonds: Rich, Job. Occupation: Barkeep

Voice: Timid voice

Attributes [hide]

Dimble Gummen, Male Gnome Commoner 10
Small (3'5") Gnome, True Neutral (CR 10)
Armor Class 12
Hit Points 45 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)16 (+3) 11 (+0)16 (+3)
Skills Medicine +4, Performance +7
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Abyssal, Aquan
Attacks Melee +2 / 3d6-2, Ranged +5 / 3d6+1, Grapple +1

Possessions: 70 pp. Brass mug with jade inlays (200 gp).


Social Check DCs


Frederick Schwartz, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear flannel. He wears a small hat to cover his moderate length black hair. He has a dull look in his brown eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He got into the Carpenter business at a young age. He worked as a nervous Carpenter and found it very stressful. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business; and further expansion of business

Ideals: Athletic, Disciplined. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Carpenter

Voice: Smoker's lung

Attributes [hide]

Frederick Schwartz, Male Half-Elf Warlock 8
Medium (4'11") Half-Elf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 41 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)14 (+2) 13 (+1)18 (+4)
Skills Persuasion +7, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Sylvan
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 1200 gp.


Social Check DCs


Aramil Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time, and carries axes. His red hair is cut short. His eyes are a pleasant gray.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He plays an instrument quite well.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aramil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To find somewhere to settle down.

Ideals: Fighting, Joker, Artistic. Flaws: Mundane. Bonds: Attractive. Occupation: Sellsword

Voice: Rhymes sentences (sorry)

Attributes [hide]

Aramil Ilphelkiir, Male Half-Elf Adept 2
Medium (5'4") Half-Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)13 (+1) 14 (+2)11 (+0)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1900 sp.


Social Check DCs

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