Odo Alton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a white collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt, and is pretty ugly. His head has been shaved. He has several tiny opal earrings on each ear.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Being a Butcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to unite with his sister
Flaws: Ugly, Mundane. Bonds: Rich, Family, Criminal record. Occupation: Butcher
Voice: Sensual and smooth
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 83 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wymar Kitchur, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a brown tunic with blue highlights, and long pastel pants that bunch up around his shoes. He has a slight overbite and is overall scrawny. His black hair is lengthy. His violet eyes lackadaisically let the world flow into them.
Personality: He dislikes all the random violence that takes place in the west. Wymar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the west to a Actor, Wymar learned a great deal about his father's area of expertise. There was a wharf not far from home where he often wandered off to fish. He then took over the family business and is one of the better Actor for hire.
Motivation: Expand his business; and to be a mayor again
Ideals: Pacifist. Flaws: Hedonist. Bonds: Job, Nature. Occupation: Actor
Voice: Posh accent
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 59 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 16 (+3) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 2000 sp. 1 Minor magic item.
Oppleby Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears green trousers with violet and brown striped suspenders. He wears various colorful collared shirts. His black hair is heavily combed to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He is obsessed with a lost civilization.
History: Oppleby was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and regain custody of his son
Ideals: Logical. Bonds: Poor, Attractive, Adventurer, Family. Occupation: Assassin
Voice: Prounounces S like Z
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 26 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 18 (+4) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Dwarven, Halfling
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 31000 sp. Rich purple corundum (1200 gp). Deep blue spinel (900 gp). Golden yellow topaz (900 gp). Brown-green garnet (150 gp). 1 Good lock. 1 Masterwork Thieves’ tools. 1 Small steel mirror.
Fibblestib Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears suspenders and tan workpants. His shirt is white, and he wears a heavy tan leather apron most of the time. He sports a long blonde beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is fixated on the number 68. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He misses his home and complains about the freezing weather, even in summer.
History: Fibblestib was born the youngest of three triplets. A gifted student he started as a Weaver, but he got bored and became a Layabout. He is untrained/undisciplined, which makes him dangerous.
Motivation: Marry his brother to traveling adventurers; and to settle down with his crush
Flaws: Insane. Bonds: Immigrant, Family, Job, Has a crush. Occupation: Layabout
Voice: Can't modulate volume
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: Just what you see.
Emerald Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His cinnamon fur has been sun bleached extensively. He is very pretty but has cold, dead eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He can't help but pocket interesting objects he comes across
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Nothing but the best is good enough for him; and he has money and likes to spend it
Ideals: Impeccable. Bonds: Attractive, Nature, Criminal record, Rich. Occupation: Brewer
Voice: Smooth and feminine
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!
