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Advanced [show]


Silent In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his yellow fur up. His eyes are yellow.

Personality: He is calm most of the time but flees social interaction. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the west to a Farmer, Silent learned a great deal about his father's area of expertise. Silent was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Silent decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a Farmer soon after.

Motivation: Several ex partners dislike his way of doing things and want revenge; and sabotage a competitor

Ideals: Impeccable. Flaws: Shy. Bonds: Job, Criminal record, Enemies. Occupation: Farmer

Voice: Spits and sputters

Attributes [hide]

Silent In the Wind, Male Tabaxi Barbarian 10
Medium (6'5") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 15
Hit Points 78 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 14 (+2)14 (+2) 16 (+3)15 (+2)
Skills Medicine +7, Perception +7
Senses Passive Perception 17
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 3d6+1, Ranged +9 / 3d6+5, Grapple +5

Possessions: 11000 sp.


Social Check DCs


Dazzazn Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a wide-brimmed hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: When he was but 8 years old his parents immigrated from the north. A gifted student he started as a Brewer, but he got bored and became a Engraver. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is unsatisfied with his job; and to clean up the streets

Flaws: Antagonistic. Bonds: Job, Adventurer, Immigrant, Guardian. Occupation: Engraver

Voice: German accent

Attributes [hide]

Dazzazn Nemmonis, Male Dragonborn Monk 9
Medium (6'7") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 71 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)16 (+3) 12 (+1)16 (+3)
Skills Deception +6
Senses Passive Perception 11
Languages Common, Orc, Halfling, Undercommon
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 1400 gp.


Social Check DCs


Right-Handed Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man typically wears a sleeveless long coat of deep brown leather and dull yellow iron scale mail. His white fur is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in a small village he learned the ways of the warrior from his father. He found a children's book about a Tabaxi Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He desires power and/or immortality.

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Adventurer, Family. Occupation: Interpreter

Voice: Speaks with squeezed throat

Attributes [hide]

Right-Handed Grass, Male Tabaxi Druid 6
Medium (5'11") Tabaxi, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)11 (+0) 11 (+0)14 (+2)
Skills Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 600 gp.


Social Check DCs


Arannis Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears suspenders and blue workpants. His shirt is red, and he wears a heavy blue leather apron most of the time. His red hair is unkempt and raggedy. He is baby faced.

Personality: He speaks before he thinks and is too direct. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Arannis was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his sister; and doesn't want to be a roofer and was forced into it by his family

Ideals: Logical. Flaws: Ugly, Impulsive. Bonds: Poor, Family. Occupation: Roofer

Voice: Switch between two voices

Attributes [hide]

Arannis Arnuanna, Male Half-Elf Ranger 5
Medium (5'5") Half-Elf, Neutral Good (CR 5)
Armor Class 9
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)10 (+0) 15 (+2)16 (+3)
Skills Insight +5, Nature +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp. Jade (100 gp). Red spinel (100 gp). Rose (60 gp). 1 Minor magic item.


Social Check DCs


Zogdûsh Barney, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many yellow ritualistic tattoos. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His long auburn hair is drawn into a two foot long braid. He has gleaming, smiling hazel eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. The war was a terrible time for him, and Zogdûsh does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in the south. His father was a soldier and died while he was still young. Zogdûsh was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and he loathes his own lifestyle

Ideals: Passionate. Flaws: Depressed. Bonds: Military, Immigrant, Rich. Occupation: Shipwright

Voice: Laughs frequently while speaking

Attributes [hide]

Zogdûsh Barney, Male Half-Orc Sorcerer 7
Medium (6'8") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 33 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)10 (+0) 16 (+3)10 (+0)
Skills Nature +3, Survival +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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