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Advanced [show]


Elaim Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: 3'11" and muscular, this southern man wears skinny pants and wears a tan and green robe with the hood down. His silver hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. The war was a terrible time for him, and Elaim does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels kind of lost in life.

Ideals: Athletic, Justice. Flaws: Depressed. Bonds: Military, Poor. Occupation: Unemployed

Voice: Booming voice

Attributes [hide]

Elaim Bloodkith, Male Dwarf Aristocrat 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)14 (+2) 11 (+0)7 (-2)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 5000 cp. White pearl (110 gp). 1 Masterwork Common Melee.


Social Check DCs


John Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear black pants and tee shirts, and is pretty ugly. His blonde hair is matted, messy, and big. He has several tiny emerald earrings on each ear.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a desert tribe. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Revenge; and he is greedy

Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Rich, Nature. Occupation: Miner

Voice: Speaks through clenched teeth

Attributes [hide]

John Qualanthri, Male Half-Elf Fighter 5
Medium (4'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)10 (+0) 14 (+2)14 (+2)
Skills History +3, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kilvar Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in earthy colors with a green and red handkerchief worn on his right side. His moppish brown hair is in a traditional bowl cut. He is baby faced.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He got into the Shipwright business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He has been saving his money to try and buy his sister's freedom.

Motivation: He is terrified, and will act out of fear; and regain custody of his daughter

Ideals: Passionate. Flaws: PTSD, Fearful. Bonds: Attractive, Family, Job. Occupation: Shipwright

Voice: Middle-eastern accent

Attributes [hide]

Kilvar Dankil, Male Dwarf Monk 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)11 (+0) 12 (+1)10 (+0)
Skills Intimidation +2, Nature +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1500 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Erky Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and wears very tight pants and wife beaters, though occasionally he sports a white coat. He has shaved his head bald. He is very pretty but has cold, dead eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a ruthless business man, a trait he acquired from his mother.

History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Erky fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the west

Ideals: Philantrophist, Entrepeneur, Fighting. Bonds: Attractive, Immigrant. Occupation: Interpreter

Voice: Pronounces difficult words wrong

Attributes [hide]

Erky Murnig, Male Gnome Wizard 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +2, Investigation +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 18000 cp.


Social Check DCs


Oskar Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a worn and beaten armor. His golden hair has been sun bleached extensively. His eyes, though not visible through his cowl, are green.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He served in the navy to pay for his family's outstanding loans. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Oskar and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Terse, Antagonistic. Bonds: Poor, Mentor, Military. Occupation: Merchant

Voice: Pirate accent

Attributes [hide]

Oskar Stoutale, Male Dwarf Commoner 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)10 (+0) 10 (+0)7 (-2)
Skills Arcana +2, Deception +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 700 sp. Carnelian (20 gp). Sardonyx (20 gp).


Social Check DCs

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