Eberdeb Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a robe, a symbol of luck around his neck, and a rapier on his belt. His silver hair is smooth and relatively long. His gray eyes lackadaisically let the world flow into them.
Personality: He acts crazy and hedonistic. He never wears the same outfit twice, unless he absolutely has to.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eberdeb fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Many orcs want him driven away; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Artistic. Flaws: Hedonist. Bonds: Religious, Enemies. Occupation: Ploughman
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 42 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 900 gp. Silver pearl (80 gp).
Pelt Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His fur is short and orange. His eyes are copper.
Personality: He can speak with the recently deceased. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born at the edge of vast plains. There was a wharf not far from home where he often wandered off to fish. He was granted psionic powers by his dying brother.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Rich, Nature. Occupation: Baker
Voice: Low and grunting
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
Possessions: 220 gp. Red spinel (110 gp). Golden pearl (110 gp). Azurite (14 gp). 1 Masterwork Common Melee.
Thervan Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears light armors faded through time and improper care. His hair is long and silver with streaks of golden, and is pulled back with small pastel clips. His beard is golden, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. When he's not drinking or sleeping the drinks off, he's doing painting.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. While studying, he fell in love. They married and had a son. Some 4 years later his spouse died after the birth of his son. Heartbroken, Thervan never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: He wants revenge against brigands; and revenge
Ideals: Artistic. Bonds: Attractive, Enemies, In love. Occupation: Slave Trader
Voice: German accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 43 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Gnoll
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 4 |
Possessions: 3000 gp. A silver and pearl hairclip (40 gp). Silver ewer (40 gp). Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). Gold dragon comb with red garnet eye (500 gp). Black velvet mask with numerous citrines (160 gp). 1 Minor magic item.
Fulbar Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears a grey vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down, and carries axes. His red hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Armorer arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Religious, Rich. Occupation: Armorer
Voice: Speaks through clenched teeth
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Druidic, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: Silver-plated steel longsword with jet jewel in hilt (300 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp).
Chem Torment, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is drawn into a tight pony tail with a rose scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Chem is depressed about a lot of things. He tends to be a nihilist. Animals are drawn to him, and he is able to talk to them.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. During his travels, Chem and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Chem discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Chem fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He wants to meet his childhood hero; and money/treasure
Ideals: Gifted. Flaws: Depressed, Disease. Bonds: Adventurer, Rich. Occupation: Scribe
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 7)
Armor Class 9
Hit Points 32 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Fire opal pendant on a fine gold chain (2300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
