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Advanced [show]


Rivaan Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red crest. He dresses like a well dressed Healer does. He has a hunchback. He sports a flattop crest cut. His gold unseeing eyes seem to look past you.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the north to a Healer, Rivaan learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Flaws: Ugly, Disease, Impulsive. Bonds: Job, Criminal record. Occupation: Healer

Voice: Stutters

Attributes [hide]

Rivaan Sumnarghthrysh, Male Dragonborn Barbarian 8
Medium (6'6") Dragonborn, Neutral Evil (CR 8)
Armor Class 12
Hit Points 61 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)15 (+2) 15 (+2)13 (+1)
Skills Medicine +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Undercommon, Ignan
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 1300 gp. Carnelian (30 gp). Eye agate (6 gp). Citrine (30 gp). Tiger eye turquoise (6 gp). Aquamarine (1600 gp). Moss agate (6 gp).


Social Check DCs


Altho Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: Standing 2'10", this man tends to wear a large black jacket. His hair is blonde, silky, and of moderate length. His eyes are green.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Altho was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Sage, but doesn't like to broadcast it.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Passionate, Entrepeneur. Bonds: Attractive, Job, Adventurer. Occupation: Spice Merchant

Voice: Excited and jittery

Attributes [hide]

Altho Wildheart, Male Halfling Warlock 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 27 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)15 (+2) 16 (+3)10 (+0)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Druidic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Everard Reid, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears an entirely tan suit with brown socks and a vest with buckled shoes. He wears his hair in dreadlocks. His violet eyes peer out from beneath his deerstalker tan hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Everard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Spice Merchant job and began his own company from there.

Motivation: His spouse's relatives view him with great suspicion; and expand his business

Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Nature, Family. Occupation: Spice Merchant

Voice: Russian accent

Attributes [hide]

Everard Reid, Male Human Adept 1
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)14 (+2) 15 (+2)8 (-1)
Skills Insight +4, Performance +1
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 6000 cp.


Social Check DCs


Bathin Laughter, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He wears a Stetson hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bathin is combative with any and all who dare try his patience in the slightest.

History: He was born on a small isolated farm. His mother was a mechanic, and taught him how to fix just about anything. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of gnolls; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice, Persistence. Flaws: Antagonistic. Bonds: Nature. Occupation: Marshal

Voice: Speaks like tongue is numb

Attributes [hide]

Bathin Laughter, Male Tiefling Ranger 6
Medium (5'5") Tiefling, Lawful Good (CR 6)
Armor Class 11
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)16 (+3) 11 (+0)15 (+2)
Skills Insight +3, Intimidation +5
Senses Passive Perception 10
Languages Common, Gnoll, Orc, Infernal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orsik Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses like a well dressed Shoemaker does. He wears his chestnut hair up in a very large beehive style do. His violet eyes are passionate and lively.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is able to make almost anything out of random pieces of junk.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: He wants revenge against gnolls; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Enemies, Military. Occupation: Shoemaker

Voice: Australian accent

Attributes [hide]

Orsik Graybeard, Male Dwarf Adept 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)17 (+3) 9 (-1)12 (+1)
Skills Intimidation +3, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Draconic, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs

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