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Trail Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear flannel. His brown fur is lengthy and is close to two feet long. He has several tiny ruby earrings on each ear.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is able to make almost anything out of random pieces of junk.

History: He was born on a small isolated farm. His martial abilities were realized during a raid on his village. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Nature, Job. Occupation: Bookbinder

Voice: Australian accent

Attributes [hide]

Trail Thunder, Male Tabaxi Rogue 7
Medium (6'8") Tabaxi, Lawful Good (CR 7)
Armor Class 11
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)10 (+0) 18 (+4)19 (+4)
Skills Medicine +7, Religion +3
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 120 pp.


Social Check DCs


Hubert Clapham, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears long strands of amethyst and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths and is in decent physical shape. His red hair is lengthy. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of southern immigrants he idolized his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Hubert and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Hubert discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Hubert fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Disease. Bonds: Rich, Adventurer, Immigrant. Occupation: Layabout

Voice: Strong lisp

Attributes [hide]

Hubert Clapham, Male Human Fighter 1
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)15 (+2) 10 (+0)17 (+3)
Skills History +4, Survival +2
Senses Passive Perception 10
Languages Common, Celestial, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 160 gp.


Social Check DCs


Thamuz Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and carries hammers. He wears a colorful flower in his silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Thamuz wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born blind and as such lacked many opportunities for work. Through the years after Thamuz was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Thamuz's father didn't care for him much, and the feeling was mutual. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thamuz fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Fighting, Disciplined. Flaws: Antagonistic, Disease. Bonds: Rich, Attractive. Occupation: Junk Dealer

Voice: Spits words with contempt

Attributes [hide]

Thamuz Enigma, Male Tiefling Barbarian 7
Medium (5'7") Tiefling, True Neutral (CR 7)
Armor Class 9
Hit Points 56 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)10 (+0) 18 (+4)13 (+1)
Skills Deception +4, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Hanes, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is generally shirtless and showing off his tattooed chest. His broad hat is riddled with cuts and holes. His face is scarred and worn.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Roger lived on a farm with his mother, near the main road leading to a nearby town. He has had some formal dancing training, and achieved minor success. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He's repulsed by the PC; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Military, Family, Criminal record. Occupation: Barkeep

Voice: Scratchy, weak

Attributes [hide]

Roger Hanes, Male Half-Elf Monk 2
Medium (4'10") Half-Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3

Possessions: 130 gp. 1 Chain shirt.


Social Check DCs


Adran Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears long strands of aquamarine and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes dart from person to person.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is harsh and unforgiving.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His druidic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Gifted. Flaws: Emotional, Antagonistic, Ugly. Bonds: Rich. Occupation: Seamstress

Voice: Scandinavian accent

Attributes [hide]

Adran Koehlanna, Male Elf Aristocrat 1
Medium (5'1") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)13 (+1) 12 (+1)15 (+2)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs

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