Barendd Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a pastel vest and prefers violet and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He sports a long blonde beard, and similarly colored long hair. His eyes are a pleasant green.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born several months after his mother was called into army service. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Barendd took refuge in the large cave and found the beat up hammer and armor he uses now. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved
Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Military, Nature. Occupation: Sage
Voice: Speaks in third person
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 7)
Armor Class 12
Hit Points 35 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Druidic
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 11000 sp. Embroidered and bejeweled glove (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Large well-done wool tapestry (100 gp). Silver comb with moonstones (200 gp).
Simon Gracey, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he typically wears a sleeveless long coat of deep tan leather and dull yellow iron scale mail. He wears a colorful flower in his chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Simon was born in the north. At a young age he loved to build and create. In his 11th year, his parents were killed by a gnolls raid, leaving Simon alone in the world. After a stint in an orphanage, he was adopted. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's in love; and he wants revenge against gnolls
Ideals: Persistence. Bonds: Attractive, Enemies, Has a crush. Occupation: Priest
Voice: Booming voice
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
Possessions: 70 gp.
Traubon Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he tends to wear a grey poncho over his likewise colored trousers and shirt. His auburn hair is long and unkept. He has hazel eyes.
Personality: He acts crazy and hedonistic. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born a particularly ugly child, much to the horror of his parents. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He tends to his Mayor job now, and dutifully fulfills any obligations he has.
Motivation: An old rival family wants him found; and he has decided he is irredeemable
Flaws: Ugly, Hedonist. Bonds: Family, Criminal record, Job. Occupation: Mayor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Marbas Mayhem, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'11" southern man, he is wearing a long, tan cloak. He has moderate length blue hair. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He works hard and plays hard.
History: Born in the south to a Apothecary, Marbas learned a great deal about his father's area of expertise. He worked as a nervous Apothecary and found it very stressful. He left for the south, certain he would find work there.
Motivation: To find somewhere to settle down; and he is content
Flaws: Antagonistic, Hedonist, Mundane. Bonds: Job, Immigrant. Occupation: Apothecary
Voice: High pitched, excited
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Good (CR 4)
Armor Class 14
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 9 (-1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: Jasper (80 gp). Onyx (80 gp). Alexandrite (700 gp).
Bernard Holton, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a cross on it. His brown hair is long and unkept. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stylist arts, while his father instructed him in etiquette, music and courtly manner. He moved from fad to fad and when he turned 15 he discovered singing. He's also a talented Sculptor, but doesn't like to broadcast it.
Motivation: He has money and likes to spend it; and further expansion of business
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Rich. Occupation: Stylist
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 84 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 3d8+4, Ranged +4 / 3d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 90 pp. Violet garnet (400 gp). Banded agate (5 gp).
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Their contribution stands as a beacon of hope for all adventurers!
