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NPC Generator

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Advanced [show]


Glim Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair is still thick. His eyes are blue and beady.

Personality: He dislikes all the random violence that takes place in the north. He has a minor phobia of water and hates getting wet.

History: Sold as a small child to a brothel owner, Glim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Glim never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and he feels threatened by others

Ideals: Pacifist. Flaws: Ugly, Fearful. Bonds: Mentor, In love. Occupation: Brewer

Voice: Speaks through clenched teeth

Attributes [hide]

Glim Sympony, Male Gnome Bard 5
Small (3'8") Gnome, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 30 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)14 (+2) 18 (+4)12 (+1)
Skills Athletics +5, Performance +4
Senses Passive Perception 14
Languages Common, Gnome, Infernal, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dazzazn Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears brown painted combat armor at almost all times. He sports a flattop crest cut. He wears large thick round spectacles.

Personality: He is almost excessively polite to everyone, even when angry. Flattery will make him almost putty in your hands.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Gifted. Flaws: Shy, Selfish. Bonds: Religious. Occupation: Fletcher

Voice: Scandinavian accent

Attributes [hide]

Dazzazn Xephyrbahnor, Male Dragonborn Druid 9
Medium (6'8") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 41 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 10 (+0)17 (+3) 17 (+3)10 (+0)
Skills Intimidation +3, Survival +6
Senses Passive Perception 13
Languages Common, Aquan, Druidic, Terran
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464432100

Possessions: 800 gp. Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Jeweled anklet (2000 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp).


Social Check DCs


Adelard Tickle, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a penchant for wearing a ring with an oversized ruby on his right hand. His red hair is slicked back into a classic pompadour. He has hazel eyes and a blue hat with a brown feather.

Personality: He will rave to anyone who will listen. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He is the product a well kept family trust fund and as such has never really known need. He helped his father out around the business and became quite the natural. After a long history of fighting, Adelard and his spouse have recently divorced.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Insane, Antagonistic. Bonds: Rich, Attractive, Job. Occupation: Shepherd

Voice: Speaks through clenched teeth

Attributes [hide]

Adelard Tickle, Male Human Sorcerer 11
Medium (6'3") Human, Lawful Neutral (CR 11)
Armor Class 14
Hit Points 63 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)14 (+2) 11 (+0)10 (+0)
Skills Performance +4, Survival +4
Senses Passive Perception 10
Languages Common, Draconic, Auran
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 290 pp. Onyx (20 gp). Amethyst (160 gp). Deep blue spinel (900 gp). White opal (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Left-Handed Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His fur is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He left for the east, certain he would find work there.

Motivation: An old rival family wants him found.

Ideals: Joker. Bonds: Rich, Family, Immigrant. Occupation: Slave Trader

Voice: Russian accent

Attributes [hide]

Left-Handed Wing, Male Tabaxi Ranger 4
Medium (5'7") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)16 (+3) 9 (-1)13 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 9
Languages Common, Gnome, Elven, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Red-brown spinel (160 gp). Silver pearl (160 gp). Jet (160 gp). 1 Minor magic item.


Social Check DCs


Adran Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He has the majority of his body covered in plate. He is an epitome of beauty. He has moderate length black hair. His blue eyes peer out from beneath his top black hat.

Personality: Adran hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Sculptor

Voice: Thin and wheezing

Attributes [hide]

Adran Amakiir, Male Half-Elf Ranger 5
Medium (5'0") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)13 (+1) 11 (+0)16 (+3)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp. Star rose quartz (40 gp). Citrine (40 gp). Obsidian (6 gp). Moonstone (40 gp). 1 Disguise kit. 1 Silk rope.


Social Check DCs

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