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NPC Generator

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Advanced [show]


Wobbles Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He wears professional attire. His chestnut hair is smooth and relatively long. His eyes are a pleasant violet.

Personality: Wobbles is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His father raised him in a mountain cabin. He found a children's book about a Gnome Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better trade route.

Motivation: To share knowledge with the world; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Extrovert, Logical. Bonds: Attractive, Nature, Adventurer. Occupation: Architect

Voice: Gruff and masculine

Attributes [hide]

Wobbles Bafflestone, Male Gnome Monk 2
Small (3'5") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)13 (+1) 14 (+2)11 (+0)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Ûkrom Tindall, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is dressed in a clean violet cloak covering his clean studded leather. He has a penchant for wearing a ring with an oversized topaz on his right hand. His head has been shaved. He wears an eyepatch.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He also hits on women, regardless of circumstances.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end.

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Has a crush. Occupation: Spy

Voice: Breathy voice

Attributes [hide]

Ûkrom Tindall, Male Half-Orc Monk 15
Medium (6'0") Half-Orc, Lawful Evil (CR 15)
Armor Class 11
Hit Points 135 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 18 (+4)12 (+1) 11 (+0)14 (+2)
Skills Animal Handling +5, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3

Possessions: 1000 gp. Large well-done wool tapestry (100 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Cloth of gold vestments (110 gp). Large well-done wool tapestry (100 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). Gold and topaz bottle stopper cork (1500 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Naal Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: This man wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and sports empty pouches on his belt. He wears a broad hat to hide his balding. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He believes the world needs to unite to get rid of gnolls once and for all.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Naal took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of gnolls.

Flaws: Addict, Ugly. Bonds: Poor, Enemies, Nature. Occupation: Painter

Voice: Low rumbling, strings words together

Attributes [hide]

Naal Ofandrus, Male Elf Sorcerer 3
Medium (4'7") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)15 (+2) 13 (+1)14 (+2)
Skills Athletics +3, Deception +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Law, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is generally well dressed albeit a few years behind the times. He has done his best to style his silver hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is calm most of the time but flees social interaction. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Paladin school at a young age so that he could practice his arcane talents. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Attractive, Rich. Occupation: Ruler

Voice: Uses sign language

Attributes [hide]

Trym Law, Male Human Paladin 2
Medium (6'3") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 25 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)11 (+0) 18 (+4)12 (+1)
Skills Acrobatics +3, Religion +2
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 80 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Chad Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tan armored body suit, with a simple blue line shooting up and back down. He wears a feathered hat to hide his balding. He has violet eyes and a tan hat with a blue feather.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is lazy and tries to find solutions quickly.

History: Born in the east to a Crown-heir, Chad learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He's also a talented Layabout, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and to be a layabout again

Flaws: Ugly, Sensitive, Lazy. Bonds: Job. Occupation: Crown-heir

Voice: Italian accent

Attributes [hide]

Chad Aloro, Male Half-Elf Ranger 4
Medium (5'6") Half-Elf, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)12 (+1) 14 (+2)12 (+1)
Skills Investigation +3, Stealth +5
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). An abacus with copper, silver and gold markers (140 gp). 1 Minor magic item.


Social Check DCs

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