Roondar Garrick, Male Gnome [Permalink]
Personal [hide]
Description: This eastern man is wearing colorful clothing, dressed as a Roofer. His clothes are grease stained in places. His hair is blonde and very short. His fair skin shows little sign of his aristocratic breeding.
Personality: Aggressive, abrasive, and angry, Roondar embodies much of what other species detest in the Gnomes. Further he is a bit of a stoner and is frequently out of it.
History: Roondar was born with his father's beautiful face. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Flaws: Antagonistic, Addict. Bonds: Poor, Immigrant, Attractive, Adventurer. Occupation: Roofer
Voice: French accent
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Celestial
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 300 sp. 1 Hourglass.
Ribbles Garrick, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair is styled in orderly dreadlocks. His face is scarred and worn.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.
History: Born in the north his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend.
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Dilettante
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 19 (+4) | 13 (+1) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 1 Minor magic item.
Bagga Beverly, Male Half-Orc [Permalink]
Personal [hide]
Description: He is typically in his Glassblower uniform. He wears his brown hair down. His otherwise smooth face is marked with small tiny scars.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He always tries to repair and not replace. It was this mentality that drove him into the Glassblower business.
History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Bagga took refuge in the large cave and found the beat up spear and armor he uses now. He has worked as a Glassblower like his mother before him.
Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and to be a gardener again
Ideals: Persistence. Flaws: Shy, Disease. Bonds: Job, Nature. Occupation: Glassblower
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Evil (CR 6)
Armor Class 12
Hit Points 31 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 18 (+4) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Orc, Aquan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 1000 gp. Silver chalice with lapis lazuli gems (60 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Embroidered and bejeweled glove (2000 gp).
Habor Heal, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is short and brown. His red eyes are slightly larger than normal.
Personality: He will rave to anyone who will listen. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: When he was but 4 years old his parents immigrated from the west. A few years later when the north was not economically sound they moved to his current location. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally
Ideals: Justice. Flaws: Insane, Insomniac. Bonds: Attractive, Immigrant. Occupation: Bellfounder
Voice: Jamaican accent
Attributes [hide]
Medium (6'8") Tiefling, Neutral Evil (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Gnome, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Golden pearl (60 gp). Banded agate (7 gp). Eye agate (7 gp). Lapis lazuli (7 gp). 1 Alchemist’s fire.
Dayereth Koehlanna, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and a wedding ring on his right hand. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Dayereth speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He receives visions of the future at random moments
History: Gifted from a young age, Dayereth studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted psionic powers by his dying sister.
Motivation: Nothing but the best is good enough for him; and retire the richest man in the north
Ideals: Entrepeneur, Impeccable, Gifted. Flaws: Insane. Bonds: In love. Occupation: Dyer
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 10)
Armor Class 9
Hit Points 80 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 16 (+3) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 3d6-1, Ranged +3 / 3d6-1, Grapple -1
Possessions: 1900 gp. Violet garnet (800 gp). Lapis lazuli (13 gp).
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