William Redfield, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has a hunchback. He has wavy brown hair. He wears crescent spectacles with a black brim.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Energy wise he seems alert and responsive.
History: William hails from a village terrorized by illithids. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in bow use. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and revenge
Ideals: Professionalism, Fighting. Flaws: Ugly, Mundane. Bonds: Enemies. Occupation: Carter
Voice: Smooth and feminine
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 80 gp. Silver pearl (70 gp). 3 Tanglefoot bags.
Pirithin Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of luck around his neck, and a trident on his belt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes dart from person to person to random spaces in the air.
Personality: He acts crazy and hedonistic. He does not trust anyone and sleeps with one eye open.
History: Born in a small village he learned the ways of the warrior from his mother. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pirithin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep.
Ideals: Fighting. Flaws: Hedonist, Insomniac. Bonds: Attractive. Occupation: Herbalist
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
Possessions: 600 sp.
Art Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He is typically in his Junk Dealer uniform. He has a moderate pudge and is not very fit. He keeps his orange fur in a pixie cut. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Junk Dealer arts, while his father instructed him in etiquette, music and courtly manner. Like his mother and his brother before him, after school he went straight into learning to become a Junk Dealer. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Further expansion of business; and balancing his hectic life and new junk dealer responsibilities is difficult
Flaws: Addict, Insomniac, Fearful. Bonds: Job, Rich. Occupation: Junk Dealer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Aquan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
Jebeddo Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is typically in his Layabout uniform. His long golden hair reaches down to his waist. His fierce brown eyes like to dwell on things.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He takes great joy in being the best Layabout in town.
History: When he was but 5 years old his parents immigrated from the east. He was an athlete and attended two major summer competitions. He never won. He has achieved small success as a Layabout.
Motivation: Expand his business; and sabotage a competitor
Ideals: Impeccable, Athletic. Bonds: Job, Immigrant. Occupation: Layabout
Voice: Pirate accent
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +5
Possessions: 1 Minor magic item.
Kaladan Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He is portly but not overly obese. His white crest is smooth and relatively long. His gold eyes lackadaisically let the world flow into them.
Personality: Kaladan is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is harsh and unforgiving.
History: Born to a pair of adventurers, Kaladan grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He then took over the family business and is one of the better Tanner for hire.
Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new tanner responsibilities is difficult
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Adventurer, Job, Religious. Occupation: Tanner
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 6)
Armor Class 13
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 16 (+3) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 700 gp. Eye agate (4 gp). Hematite (4 gp). Rhodochrosite (4 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!