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Advanced [show]


Zaffrab Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a faded coat and loose pants complete with top hat. His head has been shaved. His eyes are likewise amber.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: From birth he was tutored by a cruel and relentless mentor. His father took him hunting and taught him how to get in the mind of other creatures. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is currently in port desperately looking for someone to get him out; and a rival would like him out of the picture

Flaws: Ugly. Bonds: Criminal record, Mentor, Nature, Slave. Occupation: Ruler

Voice: Scratchy, weak

Attributes [hide]

Zaffrab Gummen, Male Gnome Adept 7
Small (3'8") Gnome, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 61 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)17 (+3) 18 (+4)15 (+2)
Skills Animal Handling +7, Survival +7
Senses Passive Perception 14
Languages Common, Gnome, Aquan, Giant, Terran
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332000

Possessions: 500 gp. Golden yellow topaz (300 gp).


Social Check DCs


Three Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears pastel cloth garments or leather armor. He wears a feathered hat to hide his balding. His half smiles and hazel eyes are beguiling and draw you in.

Personality: A deeply religious man he believes everything happens for a reason. Animals are drawn to him, and he is able to talk to them.

History: He was raised by priests from a young age. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying sister.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Gifted. Bonds: Attractive, Religious, Mentor. Occupation: Apothecary

Voice: Sleepy voice

Attributes [hide]

Three Plume, Male Tabaxi Adept 10
Medium (5'4") Tabaxi, Lawful Evil (CR 10)
Armor Class 10
Hit Points 47 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)17 (+3) 9 (-1)11 (+0)
Skills Arcana +7, Stealth +4
Senses Passive Perception 9
Languages Common, Draconic, Celestial, Druidic
Attacks Melee +8 / 3d6+4, Ranged +4 / 3d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: Chalcedony (30 gp). Deep blue spinel (1600 gp). Red garnet (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears professional attire, he is not a threatening figure. His chestnut hair is heavily combed to the right. His green eyes are slightly larger than normal.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the east to a Mason, Hunter learned a great deal about his father's area of expertise. Brilliant and gifted he never wanted to apply himself. He then took over the family business and is one of the better Mason for hire.

Motivation: Expand his business; and sabotage a competitor

Ideals: Gifted. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Job. Occupation: Mason

Voice: Jamaican accent

Attributes [hide]

Hunter Harper, Male Half-Elf Expert 1
Medium (4'11") Half-Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)11 (+0) 16 (+3)11 (+0)
Skills Investigation +2, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 700 sp.


Social Check DCs


Sethrekar Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and sports black clothing, slightly heavier than average wear. He has done his best to style his gold crest to look like a famous performer. He has a tattooed face.

Personality: Confrontational and typically high on some drug or another. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of northern immigrants he idolized his father. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Sethrekar and his spouse have recently divorced.

Motivation: Wants a kiss; and he would like to get married and retire

Ideals: Athletic. Flaws: Addict, Antagonistic. Bonds: Immigrant, Has a crush. Occupation: Map Maker

Voice: Speaks with squeezed throat

Attributes [hide]

Sethrekar Beryntolthropal, Male Dragonborn Aristocrat 9
Medium (6'8") Dragonborn, Neutral Good (CR 9)
Armor Class 13
Hit Points 55 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)11 (+0) 15 (+2)13 (+1)
Skills Animal Handling +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1500 gp. A pair of silk slippers encrusted with tiny pearls. (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Horhog Kensley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a custom-built plate barding that's adorned with white lining and desert motifs. He has a small bristly mustache and wavy brown hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Horhog grew up listening to his mother's many stories. He found a children's book about a Half-Orc Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: To prove his worth to the world.

Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Nature, Adventurer. Occupation: Barkeep

Voice: Speaks like tongue is numb

Attributes [hide]

Horhog Kensley, Male Half-Orc Expert 6
Medium (5'4") Half-Orc, Neutral Evil (CR 6)
Armor Class 11
Hit Points 17 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 9 (-1)9 (-1) 9 (-1)13 (+1)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4

Possessions: 8000 sp. Black pearl (1400 gp). Citrine (60 gp). Aquamarine (1400 gp).


Social Check DCs

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