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Advanced [show]


Halimath Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: This malnourished man wears dull blue sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. With a patchy black beard and wild black hair. He wears large thick round spectacles.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. The war was a terrible time for him, and Halimath does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born a particularly ugly child, much to the horror of his parents. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.

Motivation: He feels kind of lost in life.

Ideals: Gifted. Flaws: Depressed, Ugly. Bonds: Poor, Military. Occupation: Ruler

Voice: Slurs words

Attributes [hide]

Halimath Dalanthan, Male Elf Wizard 3
Medium (4'11") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). An abacus with copper, silver and gold markers (170 gp).


Social Check DCs


Gerald Clayton, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His skin is also unnaturally pale. His hair is chestnut and very short. His violet eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Gerald will drive conversation. He is skeptical of what others tell him and is slow to trust.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Layabout arts, while his mother instructed him in etiquette, music and courtly manner. In his 12th year, his parents were killed by a gnolls raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Many gnolls want him driven away; and revenge

Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Rich, Enemies. Occupation: Layabout

Voice: Old Prospector

Attributes [hide]

Gerald Clayton, Male Human Druid 5
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)12 (+1) 15 (+2)14 (+2)
Skills Animal Handling +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Varis Selevarun, Male Elf [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears an entirely blue suit with grey socks and a vest with buckled shoes. He has moderate length golden hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Assassin for hire.

Motivation: Wants to open a new tavern; and he is terrified, and will act out of fear

Flaws: Fearful. Bonds: Attractive, Job, Immigrant. Occupation: Assassin

Voice: Pronounces difficult words wrong

Attributes [hide]

Varis Selevarun, Male Elf Monk 3
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)18 (+4) 12 (+1)12 (+1)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Gnome, Gnoll, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2500 sp.


Social Check DCs


Srorthen Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has the majority of his body covered in plate. His gold crest is long and unkept. He has gleaming, smiling gold eyes.

Personality: Srorthen wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He is afraid of women and trembles around them

History: The child of eastern immigrants he idolized his father. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Tanner

Voice: Slow speaker

Attributes [hide]

Srorthen Delmirev, Male Dragonborn Aristocrat 7
Medium (6'3") Dragonborn, Lawful Evil (CR 7)
Armor Class 10
Hit Points 57 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)10 (+0) 9 (-1)11 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 1200 gp. Carnelian (80 gp). 1 Minor magic item.


Social Check DCs


Shump Myerscough, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair is slicked back into a classic pompadour. His eyes are a pleasant green.

Personality: Eccentric and domineering, Shump will drive conversation. He is a great chef.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Weaver arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy; and wants to work out more often

Ideals: Athletic, Extrovert, Gifted. Bonds: Attractive, Rich. Occupation: Weaver

Voice: Sensual and smooth

Attributes [hide]

Shump Myerscough, Male Half-Orc Rogue 2
Medium (5'7") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)8 (-1) 11 (+0)13 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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