Hugh Burton, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of kukris, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He keeps his chestnut hair in a flapper bob. His eyes are a pleasant amber.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is harsh and unforgiving.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: He doesn't get along with people that don't share his tastes; and balancing his hectic life and new spice merchant responsibilities is difficult
Ideals: Fighting, Philantrophist, Gifted, Impeccable. Flaws: Antagonistic. Bonds: Job. Occupation: Spice Merchant
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Fabien Garrick, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing a long, grey, dusty cloak. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.
Personality: He snorts whenever he laughs or is feeling confident. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born on a small isolated farm. Fabien liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and a need for knowledge about a nearby landmark
Flaws: Ugly. Bonds: Poor, In love, Nature, Adventurer, Enemies. Occupation: Butcher
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Paymon Tolerance, Male Tiefling [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a tan suit, white shirt, and black tie. His long black hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with a lost civilization.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Fletcher job and began his own company from there.
Motivation: Regain custody of his son; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Bonds: Adventurer, Slave, Job, Family. Occupation: Fletcher
Voice: Sounds elderly
Attributes [hide]
Medium (6'6") Tiefling, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Draconic, Auran, Ignan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Andram Sly, Male Tiefling [Permalink]
Personal [hide]
Description: He wears an entirely brown suit with white socks and a vest with buckled shoes. He wears a colorful flower in his white hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Andram is combative with any and all who dare try his patience in the slightest.
History: Andram was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He found a children's book about a Tiefling Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To reunite with his old friends; and a strong sense of loyalty to tiefling people
Ideals: Justice. Flaws: Racist. Bonds: Attractive, Poor, Adventurer. Occupation: Apothecary
Voice: Booming voice
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 54 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 19 (+4) |
Senses Passive Perception 15
Languages Common, Terran, Elven
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1200 gp. Chrysoberyl (70 gp). Violet garnet (1500 gp). Moss agate (6 gp). Blue quartz (6 gp). Alexandrite (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Qemuel Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is cut close to his head. He wears large thick round spectacles.
Personality: Prone to second guessing himself, he comes off as nervous. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To reunite with his absent mother; and regain custody of his daughter
Ideals: Entrepeneur, Persistence. Flaws: Shy. Bonds: Attractive, Family. Occupation: Mercenary
Voice: Excited and jittery
Attributes [hide]
Medium (6'2") Tiefling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 32 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +5
Possessions: 1000 sp.
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