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Advanced [show]


Nicor Madness, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is generally well dressed albeit a few years behind the times. He wears a wide-brimmed hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his silver eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Nicor hails from a village terrorized by giants. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He wants revenge against giants; and he is terrified, and will act out of fear

Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Enemies, Debt. Occupation: Beggar

Voice: Squeaky

Attributes [hide]

Nicor Madness, Male Tiefling Expert 8
Medium (6'3") Tiefling, Neutral Good (CR 8)
Armor Class 13
Hit Points 37 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)11 (+0) 15 (+2)12 (+1)
Skills Arcana +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Harvest Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His orange fur is drawn into a tight pony tail with a dagger scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is frequently practicing swordplay.

History: He was always a brilliant, if unscrupulous mind. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Logical. Flaws: Sensitive, Insane. Bonds: Attractive, Military. Occupation: Bounty Hunter

Voice: Stutters

Attributes [hide]

Harvest Grass, Male Tabaxi Warlock 2
Medium (6'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)16 (+3) 11 (+0)13 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Giant, Orc, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: 700 sp. 1 Masterwork Light wooden shield.


Social Check DCs


Orsik Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He very much looks the part of a Bather. He wears a small hat to hide his balding. This gray eyed southerner is not easily forgotten.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is harsh and unforgiving.

History: Orsik was born in the south. At a young age he loved to build and create. Through the years after Orsik was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Orsik's father didn't care for him much, and the feeling was mutual. He's also a talented Miller, but doesn't like to broadcast it.

Motivation: Expand his business; and to be a miller again

Ideals: Athletic, Disciplined, Persistence. Flaws: Antagonistic. Bonds: Job. Occupation: Bather

Voice: Soothing and warm

Attributes [hide]

Orsik Foamtankard, Male Dwarf Ranger 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)9 (-1) 13 (+1)11 (+0)
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp. 1 Chain shirt.


Social Check DCs


Odo Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries with him a set of longswords, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His blonde hair is braided into rings. This gray eyed northerner is not easily forgotten.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a minor phobia of water and hates getting wet.

History: He was born a particularly ugly child, much to the horror of his parents. A few years later when the west was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Terse, Fearful, Ugly. Bonds: Immigrant. Occupation: Carpenter

Voice: Eastern European accent

Attributes [hide]

Odo Pinkerton, Male Human Ranger 1
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)13 (+1) 10 (+0)12 (+1)
Skills Acrobatics +5, Athletics +5
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 50 gp.


Social Check DCs


Einkil Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle, and sports empty pouches on his belt. He keeps his white hair in a pixie cut. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is obsessed with his god.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Einkil was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Impeccable. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Dyer

Voice: Low and grunting

Attributes [hide]

Einkil Bigtoe, Male Dwarf Aristocrat 4
Medium (4'1") Dwarf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 20 (+5)10 (+0) 12 (+1)12 (+1)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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