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Skûn Melancon, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a rose on it. He has a small bristly mustache and wavy blonde hair. He tend to wears goggles to shield his eyes.

Personality: Calm and collected, he is a well trained Interpreter. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He got into the Interpreter business at a young age. He took every job he could get his hands on, but the opportunities for Half-Orcs in the south were limited. Being a Interpreter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture; and a deep hatred of goblins

Bonds: Rich, Job, Criminal record, Immigrant, Enemies. Occupation: Interpreter

Voice: Smooth and feminine

Attributes [hide]

Skûn Melancon, Male Half-Orc Aristocrat 7
Medium (6'4") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 55 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)13 (+1) 12 (+1)16 (+3)
Skills Insight +4, Performance +6
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 400 gp. Aquamarine (1600 gp). Eye agate (16 gp). Amber (70 gp). Star ruby (1100 gp).


Social Check DCs


Diggory Rutland, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He wears a fancy white suit. His hair is chestnut and curly. His skin is flawless and his green eyes scan people very quickly.

Personality: Diggory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Assassin business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and wants a kiss

Ideals: Extrovert. Flaws: Antagonistic, Mundane. Bonds: Attractive, Job, Has a crush. Occupation: Assassin

Voice: Australian accent

Attributes [hide]

Diggory Rutland, Male Human Warrior 6
Medium (5'3") Human, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 29 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)12 (+1) 13 (+1)18 (+4)
Skills History +4, Insight +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 60 pp. Rhodochrosite (5 gp). Aquamarine (1100 gp).


Social Check DCs


Efferil Lathalas, Male Elf [Permalink]

Personal [hide]

Description: 4'9" and muscular, this eastern man wears dark leathers with embroidery. He wears a small hat to hide his balding. His amber eyes dart from person to person.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. The war was a terrible time for him, and Efferil does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Efferil took refuge in the ruined castle and found the beat up sickle and armor he uses now. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Ideals: Athletic, Philantrophist. Flaws: Depressed. Bonds: Military, Nature. Occupation: Ploughman

Voice: Low range voice

Attributes [hide]

Efferil Lathalas, Male Elf Expert 13
Medium (4'9") Elf, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 67 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills Intimidation +5, Performance +5
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3

Possessions: 700 pp. White pearl (120 gp). Jet (120 gp). Aquamarine (1000 gp). Moss agate (8 gp). Banded agate (8 gp).


Social Check DCs


Adrik Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time and is in decent physical shape. His white hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a font of random trivia from the lore and stories he has discovered

History: His mother raised him in a mountain cabin. Adrik liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help

Ideals: Passionate, Logical. Flaws: Insane. Bonds: Nature, Criminal record. Occupation: Actor

Voice: Gruff and masculine

Attributes [hide]

Adrik Bloodkith, Male Dwarf Adept 8
Medium (4'0") Dwarf, True Neutral (CR 8)
Armor Class 12
Hit Points 51 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)15 (+2) 16 (+3)12 (+1)
Skills Acrobatics +5
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Ignan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 1300 gp.


Social Check DCs


Ribbles Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing left arm. He dresses well, wearing black shirts, loose pants, and blazers most of the time. He has moderate length black hair. His hazel unseeing eyes seem to look past you.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Ribbles was born with his father's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Persistence. Flaws: Disease. Bonds: Attractive, Religious. Occupation: Engraver

Voice: Eastern European accent

Attributes [hide]

Ribbles Shadowcloak, Male Gnome Ranger 7
Small (3'7") Gnome, Neutral Evil (CR 7)
Armor Class 11
Hit Points 60 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)15 (+2) 8 (-1)14 (+2)
Skills Medicine +2, Performance +5
Senses Passive Perception 9
Languages Common, Gnome, Elven, Ignan
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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