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NPC Generator

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Advanced [show]


Edge Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'4" eastern man, he is dressed in a clean green cloak covering his clean studded leather. His gray fur is lengthy and is close to two feet long. This hazel eyed easterner is not easily forgotten.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not trust anyone and sleeps with one eye open.

History: Born in the east to a Slave Trader, Edge learned a great deal about his mother's area of expertise. Through the years after Edge was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Edge's mother didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Marry his brother to traveling adventurers; and balancing his hectic life and new slave trader responsibilities is difficult

Flaws: Antagonistic, Insomniac, Mundane. Bonds: Job, Family. Occupation: Slave Trader

Voice: Old thin voice

Attributes [hide]

Edge Of Ale, Male Tabaxi Ranger 10
Medium (5'4") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 47 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)13 (+1) 10 (+0)13 (+1)
Skills Acrobatics +6, History +5
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: Black opal (1200 gp). Alexandrite (1000 gp). Violet garnet (1000 gp). Alexandrite (1000 gp). Fire opal (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roge Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'3" and has a large white mantle and cape that has been intricately interwoven into his black robe. He has a small bristly mustache and wavy black hair. He wears large thick round spectacles.

Personality: A deeply religious man he believes everything happens for a reason. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Sold as a small child to a slaver, Roge was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: To prove his worth to the world; and he is greedy

Flaws: Impulsive. Bonds: Religious, Mentor, Job, Rich. Occupation: Detective

Voice: Speaks with a cold

Attributes [hide]

Roge Sunmeadow, Male Halfling Commoner 16
Small (3'3") Halfling, Lawful Evil (CR 16)
Armor Class 13
Hit Points 90 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)11 (+0) 11 (+0)8 (-1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2

Possessions: 500 pp. Black pearl (1200 gp). Sard (70 gp). Onyx (70 gp). Freshwater pearl (4 gp). Alexandrite (1200 gp). Jet (60 gp). Lapis lazuli (4 gp). Aquamarine (1200 gp). Alexandrite (1200 gp). Eye agate (4 gp). Chrysoberyl (60 gp). Red spinel (60 gp). Iolite (70 gp). Zircon (70 gp). Rock crystal (70 gp). Azurite (4 gp). Jet (60 gp).


Social Check DCs


Korfel Floshem, Male Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears skinny pants and wears a pastel and red robe with the hood down. He wears his red hair up in a very large beehive style do. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He will rave to anyone who will listen. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now owns his own business.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Insane, Disease. Bonds: Attractive, Job. Occupation: Brewer

Voice: Sounds elderly

Attributes [hide]

Korfel Floshem, Male Elf Monk 3
Medium (5'1") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)13 (+1) 15 (+2)13 (+1)
Skills Nature +3, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Red-brown spinel (70 gp).


Social Check DCs


Gorbundus Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears many layers of old clothing at all times. His red crest is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is afraid of women and trembles around them

History: Gorbundus was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gorbundus grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gorbundus. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has passion for adventuring and risk

Flaws: Ugly, Antagonistic, Shy. Bonds: Poor, Criminal record, Adventurer. Occupation: Detective

Voice: Complex vocabulary, royal

Attributes [hide]

Gorbundus Jharthraxyn, Male Dragonborn Paladin 3
Medium (6'1") Dragonborn, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)18 (+4) 10 (+0)12 (+1)
Skills Medicine +2, Stealth +3
Senses Passive Perception 10
Languages Common, Celestial, Terran, Halfling, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 800 sp.


Social Check DCs


Vondal Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he usually wears his red robe and has his hand crossbow always slung over his shoulder. His tied-back hair is silver. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Vondal took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Since then, he has sought to make the best of life.

Motivation: To be a Seamstress again.

Ideals: Joker, Optimist, Gifted. Flaws: Ugly. Occupation: Tanner

Voice: High pitched, excited

Attributes [hide]

Vondal Goldfinder, Male Dwarf Aristocrat 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)11 (+0) 13 (+1)10 (+0)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 50 gp. Malachite (5 gp). Deep blue spinel (200 gp). Eye agate (5 gp).


Social Check DCs

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