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NPC Generator

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Advanced [show]


Frouse Munggen, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. He has gray eyes and a tan hat with a violet feather.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Animals are drawn to him, and he is able to talk to them.

History: He was born in the west. After coming to the age of reason, Frouse took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.

Motivation: His religion dominates his actions; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Religious. Occupation: Barkeep

Voice: pre-pubescent

Attributes [hide]

Frouse Munggen, Male Gnome Fighter 3
Small (3'7") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)17 (+3) 10 (+0)16 (+3)
Skills Acrobatics +3, Religion +5
Senses Passive Perception 10
Languages Common, Gnome, Orc, Elven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5

Possessions: 20000 cp.


Social Check DCs


Sun Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his mace always slung over his shoulder. He sports a flattop fur cut. His eyes are likewise blue.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his father and his brother before him, after school he went straight into learning to become a Butcher. He now owns his own business.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and balancing his hectic life and new butcher responsibilities is difficult

Ideals: Artistic. Flaws: Depressed, Disease. Bonds: Job, Adventurer. Occupation: Butcher

Voice: Voice breaks

Attributes [hide]

Sun Peak, Male Tabaxi Paladin 6
Medium (6'9") Tabaxi, Lawful Good (CR 6)
Armor Class 11
Hit Points 33 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)12 (+1) 10 (+0)15 (+2)
Skills History +4, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Skûn Axton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and he perpetually has his longsword ready. His hair is always cut to a buzz. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Skûn was born with his father's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has gone from town to town working and never settling down anywhere, but has fallen for a local Ruler. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is content; and he wants to get laid

Ideals: Fighting. Flaws: Mundane. Bonds: Poor, Attractive, Military, Has a crush. Occupation: Sailor

Voice: Booming voice

Attributes [hide]

Skûn Axton, Male Half-Orc Ranger 7
Medium (5'6") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 16 (+3)13 (+1) 17 (+3)11 (+0)
Skills Persuasion +3, Survival +6
Senses Passive Perception 13
Languages Common, Orc, Undercommon
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 12000 sp. Freshwater pearl (5 gp). Obsidian (5 gp). Black opal (800 gp). Zircon (40 gp).


Social Check DCs


Dadalan Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in a clean pastel cloak covering his clean studded leather and is in decent physical shape. His crest is greying and his face has many wrinkles. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: Stoic and calm, he prefers to meditate than take action. He is a logical person and will generally grow upset if things defy logic and science.

History: His parents moved while he was still in utero so he is the first generation to be born here. Dadalan was born on a far western mountains where he grew up under the tutelage of his mother, an expert Seamstress. Being a Seamstress kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants to open a new tavern; and to share knowledge with the world

Ideals: Disciplined, Logical. Bonds: Immigrant, Criminal record, Job. Occupation: Seamstress

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dadalan Fharngnarthnost, Male Dragonborn Warlock 18
Medium (6'2") Dragonborn, Chaotic Evil (CR 18)
Armor Class 13
Hit Points 103 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)16 (+3) 11 (+0)16 (+3)
Skills History +9, Medicine +6
Senses Passive Perception 10
Languages Common, Abyssal, Elven, Orc
Attacks Melee +10 / 5d6+4, Ranged +9 / 5d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day174444441

Possessions: 18000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Silver comb with moonstones (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Jeweled gold crown (6000 gp). Brass mug with jade inlays (200 gp). Fire opal pendant on a fine gold chain (1000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). Brass mug with jade inlays (200 gp). Gold dragon comb with red garnet eye (1000 gp). Gold music box (3000 gp). A silver and pearl hairclip (100 gp). A delicate silver chain set with a tourmaline (100 gp). Solid gold idol (600 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). Sapphire pendant on gold chain (500 gp). 1 Medium magic item.


Social Check DCs


Adrik Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He is wearing a long, white cloak. He has a hunchback. His golden hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He works hard and plays hard.

History: Born in the north to a Marshal, Adrik learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He struck the Marshal job and began his own company from there.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Job, In love. Occupation: Marshal

Voice: Soothing and warm

Attributes [hide]

Adrik Trueblood, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)14 (+2) 16 (+3)8 (-1)
Skills Intimidation +1, Nature +4
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 210 gp. 4 Acid flasks.


Social Check DCs

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