Balam Principle, Male Tiefling [Permalink]
Personal [hide]
Description: He tends to wear a large tan jacket, and carries ceremonial daggers. His silver hair is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.
Personality: Balam speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a logical person and will generally grow upset if things defy logic and science.
History: Balam was born the youngest of three triplets. He dropped out of school before completing his studies. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage
Ideals: Fighting, Impeccable, Logical. Flaws: Depressed. Bonds: Attractive, Family. Occupation: Cook
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 10000 cp.
Anverth Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears an entirely black suit with green socks and a vest with buckled shoes. His black hair is cut short. He has several tiny topaz earrings on each ear.
Personality: He is a Architect first and foremost. He believes firmly that knowledge should be universal. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised in a plains tribe. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To be a Painter again; and to reunite with his absent mother
Bonds: Rich, Job, Family, Nature. Occupation: Architect
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 100 gp.
Vanuath Erenaeth, Male Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'11" and is dressed in earthy colors with a violet and tan handkerchief worn on his left side. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet.
Personality: His tongue was cut out and he uses sign language. He uses divination through singing.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Bellfounder father left him crippled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk.
Ideals: Gifted. Flaws: Disease. Bonds: Adventurer. Occupation: Bookbinder
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 20 gp.
Serpent Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a yellow wide-brimmed hat and yellow clothes. His long orange fur is drawn into a two foot long braid. His amber unseeing eyes seem to look past you.
Personality: A deeply religious man he believes everything happens for a reason. He is able to fit into much smaller and tighter spaces than normal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in axe use. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: A deep hatred of gnolls.
Ideals: Gifted, Fighting. Flaws: Ugly, Disease. Bonds: Religious, Enemies. Occupation: Shipwright
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: Pink pearl (100 gp). 1 Minor magic item. 1 Minor magic item.
Dazzazn Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a tight fitting black shirt and pants. He carries a battered monstrous two handed axe and tarnished shortspear as well. His white crest is kept up in a ponytail inside a deerstalker hat. He wears round tiny glasses practically rammed into his face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Dazzazn was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he wants to meet his childhood hero
Ideals: Fighting, Justice. Flaws: Forgetful. Bonds: Poor, Adventurer. Occupation: Map Maker
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 7)
Armor Class 10
Hit Points 46 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!