Kelter Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He wears long strands of aquamarine and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and carries lances. His hair, while still mostly brown, has prominent grey streaks. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Kelter studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure.
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Rich, Attractive. Occupation: Mason
Voice: Speaks with a cold
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. 1 Masterwork Heavy wooden shield.
Lance Solvenstein, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears professional attire. His hair is silver and curly. His half smiles and amber eyes are beguiling and draw you in.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Lance was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to raise his children well.
Flaws: Antagonistic. Bonds: Attractive, Family, Adventurer. Occupation: Apothecary
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 50 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Elven, Celestial, Gnome
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 6000 sp.
Gerard Lindsay, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is portly but not overly obese. His hair is chestnut, silky, and of moderate length. He wears a mask on his face.
Personality: He never swears and excessively uses polite adverbs when speaking. Flattery will make him almost putty in your hands.
History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerard. He has built up a small fortune and can afford his own way.
Motivation: He has comitted a past crime that haunts him to this day; and he has money and likes to spend it
Ideals: Optimist. Flaws: Selfish. Bonds: Attractive, Rich, Criminal record. Occupation: Beggar
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 10)
Armor Class 12
Hit Points 37 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 70 pp. Rose (70 gp). Chrysoprase (70 gp). Eye agate (8 gp). 1 Minor magic item. 1 Minor magic item.
Ethereal Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, he is an attractive figure. He is typically in his Adventurer uniform. His yellow fur is drawn into a tight pony tail with a clover scrunchie. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in the east to a Adventurer, Ethereal learned a great deal about his mother's area of expertise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has set out to sabotage the competition.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Addict. Bonds: Job, Attractive, Adventurer. Occupation: Adventurer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Aquan
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Tharivol Hanali, Male Elf [Permalink]
Personal [hide]
Description: An older man who is wearing a tight green one piece outfit complete with pants, hood, and a cape, he is not a threatening figure. His white hair is greasy and uncared for. His hazel eyes dart from person to person.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He is a Lycanthrope in disguise. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality.
Ideals: Joker, Justice. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Courier
Voice: Creaky witch voice
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 4 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 7 (-2) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 3200 sp. 1 Masterwork Musical instrument. 1 Superior lock.
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