Baern Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a black shirt with thin pastel vertical stripes and black pants. His hair is cut close to his head. His eyes are hazel and he is always smoking a pipe.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is an amazing painter.
History: Baern was born with his mother's beautiful face. His divine abilities were realized during a raid on his village. He now spends his time doing works of charity.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and wants to have a good time and be beloved
Ideals: Optimist, Gifted, Philantrophist. Bonds: Attractive, Enemies. Occupation: Miller
Voice: American accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 44 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 300 gp. Chrysoberyl (120 gp). Black pearl (1000 gp). 1 Minor magic item. 1 Minor magic item.
Percival Burrows, Male Half-Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. He wears a colorful flower in his black hair. His gray eyes are slightly larger than normal.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is an amazing painter.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Gardener arts, while his father instructed him in etiquette, music and courtly manner. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted martial powers by his dying sister.
Motivation: He uses money and sex appeal to get what he needs; and retire the richest man in the east
Ideals: Gifted, Entrepeneur. Flaws: Depressed. Bonds: Attractive, Rich. Occupation: Gardener
Voice: Shortens vowels
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Elven, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
Erdan Iathrana, Male Elf [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, he is an attractive figure. He has the majority of his body covered in plate. His brown hair is thinning but still full. His hazel eyes peer out from beneath his top green hat.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. In his 17th year, his parents were killed by a orcs raid, leaving Erdan alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by orcs. Erdan was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: Many orcs want him driven away.
Ideals: Disciplined. Bonds: Attractive, Enemies, Religious. Occupation: Cook
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 27 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
Possessions: Just what you see.
Melech Guile, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is dressed in earthy colors with a green and violet handkerchief worn on his right side. His brown hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.
Personality: He can speak with the recently deceased. Melech is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Melech was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. His arcane abilities were realized during a raid on his village. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Doesn't want to be a Miller and was forced into it by his family.
Ideals: Athletic, Gifted. Bonds: Attractive, Family, Poor, Adventurer. Occupation: Miller
Voice: Speaks with a cold
Attributes [hide]
Medium (6'10") Tiefling, Neutral Good (CR 18)
Armor Class 13
Hit Points 78 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Goblin, Druidic
Attacks Melee +6 / 5d6+0, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 15000 gp. Large well-done wool tapestry (200 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). Old masterpiece painting (2200 gp). Jeweled anklet (3000 gp). Silver comb with moonstones (700 gp). A roughly beaten golden orb (70 gp). Jeweled anklet (3000 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Golden circlet with four aquamarines (2000 gp). Cloth of gold vestments (70 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Jeweled gold crown (3000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Fire opal pendant on a fine gold chain (2200 gp). Brass mug with jade inlays (200 gp). Solid gold idol (600 gp). Old masterpiece painting (2200 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Solid gold idol (600 gp). Solid gold idol (600 gp). Fire opal pendant on a fine gold chain (2200 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). An abacus with copper, silver and gold markers (70 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Old masterpiece painting (2200 gp). Solid gold idol (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp).
Dagger In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a tight fitting tan shirt and pants. His fur is orange and curly. His yellow unseeing eyes seem to look past you.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Dagger took refuge in the large cave and found the beat up whip and armor he uses now. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To find somewhere to settle down.
Ideals: Entrepeneur. Flaws: Disease, Mundane. Bonds: Religious, Nature. Occupation: Weaver
Voice: Shortens vowels
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 100 gp. 3 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!