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Advanced [show]


Vanuath Nailo, Male Elf [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He has moderate length golden hair. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. The war was a terrible time for him, and Vanuath does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Sold as a small child to a necromancer, Vanuath was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He's also a talented Glassblower, but doesn't like to broadcast it.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Sensitive, Depressed. Bonds: Attractive, Military, Mentor. Occupation: Painter

Voice: Can't modulate volume

Attributes [hide]

Vanuath Nailo, Male Elf Expert 2
Medium (5'3") Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)13 (+1) 14 (+2)11 (+0)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 110 gp. 1 Masterwork Common Melee.


Social Check DCs


Andram Doubt, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'9" southern man, he is dressed in earthy colors with a grey and blue handkerchief worn on his right side. He keeps his red hair in a pixie cut. He has gold eyes and a grey hat with a blue feather.

Personality: Andram wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He is a Deep Scion in disguise. Andram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Andram decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has dedicated himself to building a better kind of golem.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Disciplined, Entrepeneur. Bonds: Adventurer, Criminal record. Occupation: Junk Dealer

Voice: Scottish accent

Attributes [hide]

Andram Doubt, Male Tiefling Cleric 1
Medium (6'9") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)12 (+1) 14 (+2)15 (+2)
Skills Stealth +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 30 gp.


Social Check DCs


Bilbron Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man wears a faded coat and loose pants complete with wide-brimmed hat. His white hair is cut jaggedly and amateurishly. His violet eyes lackadaisically let the world flow into them.

Personality: His tongue was cut out and he uses sign language. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in the east. In his 12th year, his parents were killed by a drow raid, leaving Bilbron alone in the world. After a stint in an orphanage, he was adopted. He left for the east, certain he would find work there.

Motivation: He wants revenge against drow.

Flaws: Disease, Antagonistic. Bonds: Poor, Immigrant, Enemies. Occupation: Seamstress

Voice: Speaks with back of mouth

Attributes [hide]

Bilbron Lingenhall, Male Gnome Warlock 7
Small (3'4") Gnome, Lawful Good (CR 7)
Armor Class 13
Hit Points 50 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)15 (+2) 13 (+1)13 (+1)
Skills History +5, Insight +4
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Halfling
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theren Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and sports empty pouches on his belt. He has a long black beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: He acts crazy and hedonistic. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Bellfounder business at a young age. Theren was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Theren decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Job, Criminal record, Slave. Occupation: Bellfounder

Voice: Mousy voice

Attributes [hide]

Theren Caerdonel, Male Elf Paladin 8
Medium (5'5") Elf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 61 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)12 (+1) 13 (+1)15 (+2)
Skills Athletics +4, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1200 gp. Amber (100 gp).


Social Check DCs


Medrash Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he very much looks the part of a Sculptor. His black crest is long and unkept. His eyes are likewise red.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Animals are drawn to him, and he is able to talk to them.

History: Born to a pair of adventurers, Medrash grew up listening to his father's many stories. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult.

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Sculptor

Voice: Draws out vowels

Attributes [hide]

Medrash Wystongjiir, Male Dragonborn Adept 9
Medium (6'7") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 34 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)17 (+3) 10 (+0)13 (+1)
Skills Investigation +6, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Abyssal, Infernal, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Just what you see.


Social Check DCs

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