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Advanced [show]


Zook Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He sports yellow clothing, slightly heavier than average wear. He carries with him a set of falchions on his belt, each one with a aquamarine on the hilt. He has a very tight haircut. His gray unseeing eyes seem to look past you.

Personality: He is very quiet and rarely speaks above a whisper. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Actor arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Philantrophist. Flaws: Disease, Shy. Bonds: Rich. Occupation: Actor

Voice: Old Prospector

Attributes [hide]

Zook Ironhide, Male Gnome Warrior 5
Small (3'2") Gnome, Lawful Neutral (CR 5)
Armor Class 15
Hit Points 47 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)12 (+1) 16 (+3)12 (+1)
Skills Medicine +6, Performance +4
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 400 gp. Hematite (5 gp). Iolite (40 gp). Hematite (5 gp). Coral (80 gp).


Social Check DCs


Cloud In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he does not wear sleeves and tends to eschew shirts when he can avoid it. His white fur is lengthy. His eyes are likewise hazel.

Personality: He is irascible and easily irritated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Cloud lived on a farm with his mother, near the main road leading to a nearby town. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Due to his spouse's obsession with being a Bather they were divorced and he won custody of their daughter. He worked as a Roofer, and he later adopted a second daughter.

Motivation: To be a Bather again; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Antagonistic. Bonds: Family, Criminal record, Job. Occupation: Roofer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Cloud In the Wind, Male Tabaxi Commoner 7
Medium (5'10") Tabaxi, True Neutral (CR 7)
Armor Class 12
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)11 (+0) 16 (+3)12 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gargax Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'3" and muscular, this western man usually wears his black robe and has his dagger always slung over his shoulder. His silver crest has been sun bleached extensively. His gold eyes lackadaisically let the world flow into them.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He feeds upon the attention of others.

History: He is a Deep Scion in disguise. His father was a soldier and died while he was still young. Gargax was left his father's suit of armor and trained in its use and care. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Military. Occupation: Fisher

Voice: Soothing and warm

Attributes [hide]

Gargax Ophinshtalajiir, Male Dragonborn Monk 9
Medium (6'3") Dragonborn, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 78 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)15 (+2) 11 (+0)18 (+4)
Skills Performance +7, Stealth +3
Senses Passive Perception 10
Languages Common, Celestial, Halfling
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 1300 gp.


Social Check DCs


Oriax Muse, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a fine chain shirt which he covers with green colored cloaks and clothing, and a wedding ring on his right hand. His brown hair is lengthy. He has several tiny opal earrings on each ear.

Personality: He is irascible and easily irritated. He is afraid of women and trembles around them

History: He was born in the east, but his parents moved at a very young age to the north. His mother had invested heavily in several trade routes and wanted him to inherit them. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Oriax never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He's repulsed by the PC; and he is greedy

Flaws: Antagonistic, Shy. Bonds: In love, Rich, Immigrant. Occupation: Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Oriax Muse, Male Tiefling Druid 8
Medium (5'7") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 39 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)12 (+1) 15 (+2)16 (+3)
Skills Persuasion +6, Survival +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 300 gp.


Social Check DCs


Nordak Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'1" when asserting himself. His hair is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Nordak hails from a village terrorized by illithids. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and to reunite with his old friends

Flaws: Emotional, Secretive. Bonds: Attractive, Enemies, Adventurer. Occupation: Laborer

Voice: Speaks in third person

Attributes [hide]

Nordak Loderr, Male Dwarf Druid 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)13 (+1) 15 (+2)11 (+0)
Skills Animal Handling +4, Deception +2
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 90 gp.


Social Check DCs

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