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NPC Generator

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Advanced [show]


Dain Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his long chestnut hair kept up in a rat tail. He has violet eyes and a grey hat with a black feather.

Personality: He is business-like. He takes instructions and follows them to the letter. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in the south. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and his relatives are trying to arrange a marriage

Ideals: Professionalism, Logical. Bonds: Attractive, Poor, Immigrant. Occupation: Gardener

Voice: Mousy voice

Attributes [hide]

Dain Helcral, Male Dwarf Paladin 1
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)14 (+2) 11 (+0)11 (+0)
Skills Medicine +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 600 sp. Azurite (9 gp).


Social Check DCs


Flame Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His fur is brown and curly. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Born to a poor family in the city he treasured whatever gifts he got. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a shepherd and was forced into it by his family

Ideals: Artistic. Flaws: Mundane. Bonds: Poor, Attractive, Family. Occupation: Shepherd

Voice: Speaks in third person

Attributes [hide]

Flame Of Wine, Male Tabaxi Wizard 4
Medium (6'1") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)13 (+1) 14 (+2)17 (+3)
Skills Medicine +4, Performance +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 43000 sp. Tourmaline (120 gp). Amber (120 gp). Golden yellow topaz (1100 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Harbek Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears baggy black pantaloons and a red scarf. He wears his white hair up. His eyes are blue and catlike.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. The war was a terrible time for him, and Harbek does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He got into the Jeweler business at a young age. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He became a Jeweler soon after.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Flaws: Shy, Depressed. Bonds: Military, Job, Adventurer. Occupation: Jeweler

Voice: Uses sign language

Attributes [hide]

Harbek Strakeln, Male Dwarf Monk 7
Medium (4'5") Dwarf, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 56 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)14 (+2) 13 (+1)13 (+1)
Skills Athletics +2, Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Draconic
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +5

Possessions: 12000 sp. Rock crystal (50 gp). Alexandrite (1400 gp).


Social Check DCs


Cressel Swift, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a long, white, dusty cloak. His purple hair has been sun bleached extensively. He has black eyes and a white hat with a violet feather.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of southern immigrants he idolized his mother. His mother took him hunting and taught him how to get in the mind of other creatures. He used his abilities to travel the world and help people.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist. Bonds: Adventurer, Immigrant, Nature. Occupation: Beggar

Voice: Tuts and clicks tongue

Attributes [hide]

Cressel Swift, Male Tiefling Monk 16
Medium (6'10") Tiefling, Lawful Good (CR 16)
Armor Class 11
Hit Points 106 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)16 (+3) 16 (+3)16 (+3)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Elven, Auran, Goblin
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +6

Possessions: 1200 pp. Old masterpiece painting (2200 gp). Jeweled gold crown (7000 gp). Gold cup set with emeralds (7000 gp). Jeweled gold crown (7000 gp). Old masterpiece painting (2200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). A roughly beaten golden orb (50 gp). A necklace of small pink pearls (3000 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Silver chalice with lapis lazuli gems (50 gp). Large well-done wool tapestry (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Golden circlet with four aquamarines (3000 gp). Gold music box (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp).


Social Check DCs


Vlorn Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His auburn hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a minor phobia of water and hates getting wet.

History: He was raised in a desert tribe. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes; and he is terrified, and will act out of fear

Ideals: Impeccable. Flaws: Antagonistic, Fearful. Bonds: Nature, Rich. Occupation: Cook

Voice: Smoker's lung

Attributes [hide]

Vlorn Sunmeadow, Male Halfling Adept 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)11 (+0) 12 (+1)13 (+1)
Skills Athletics +2, Investigation +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 90 gp.


Social Check DCs

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