Mantus Mystery, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a black costume with the symbols of the four houses of cards on his torso. His hair is short and chestnut. He wears round tiny glasses practically rammed into his face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born blind and as such lacked many opportunities for work. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Mantus grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mantus. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: A rival would like him out of the picture.
Ideals: Athletic, Logical. Flaws: Antagonistic, Disease. Bonds: Criminal record. Occupation: Locksmith
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Tiefling, True Neutral (CR 6)
Armor Class 14
Hit Points 44 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Druidic, Giant
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
Possessions: 4000 sp.
Adrik Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His skin is also unnaturally pale. His black hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Adrik is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He would rather hide behind his crafts than deal with other people.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved from fad to fad and when he turned 15 he discovered music. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Extrovert, Artistic. Flaws: Ugly, Insane, Shy. Occupation: Farmer
Voice: Sore throat, cough
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 19 (+4) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bucklal Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears red trousers with black and green striped suspenders. He wears various colorful collared shirts. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is business-like. He takes instructions and follows them to the letter. He also is a firm believer in the manly ideal.
History: Bucklal was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: He's looking for his big break.
Ideals: Professionalism. Flaws: Ugly, Impulsive. Bonds: Poor, Adventurer. Occupation: Bounty Hunter
Voice: American accent
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 100 gp.
Beast Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries a battered mace and tarnished longsword as well. He has wavy orange fur. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a great chef.
History: Born to a poor family in the city he treasured whatever gifts he got. Over the years he perfected his riding and shooting skills. He was granted divine powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and tabaxi compassion
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Poor, Nature. Occupation: Sculptor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 82 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 14 (+2) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Draconic
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
Possessions: 2100 gp. Alexandrite (1100 gp). Violet garnet (1100 gp). Red spinel (50 gp). Banded agate (8 gp). 1 Minor magic item.
Patrin Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he has a large black mantle and cape that has been intricately interwoven into his green robe. His silver crest is drawn into a tight pony tail with a skull scrunchie. His red eyes lackadaisically let the world flow into them.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born on a small isolated farm. His father was very strict, and drilled into him lessons on being the perfect gentleman. He got away from his former life and has fallen to alcoholism.
Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Impeccable. Flaws: Impulsive, Addict. Bonds: Nature, Debt. Occupation: Barrister
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 78 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 17 (+3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Giant, Ignan, Druidic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1000 gp. White opal (600 gp). Fire opal (600 gp). Golden pearl (140 gp).
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