Dain Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs, marred by beers. His hair is silver and very short. He has a tattooed face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is harsh and unforgiving.
History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC; and regain custody of his son
Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Nature. Occupation: Junk Dealer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 106 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 20 (+5) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Ignan
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
Possessions: 2000 gp. Alexandrite (700 gp). Zircon (80 gp). Hematite (4 gp). Deep green spinel (120 gp). Rhodochrosite (4 gp). Azurite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Art Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear ponchos typically of a light red in addition to tight pants. His beige fur is lengthy. His yellow eyes dart from person to person to random spaces in the air.
Personality: He is irascible and easily irritated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Sold as a small child to a necromancer, Art was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Art was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Art's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Art and his spouse have recently divorced.
Motivation: He has a crush on the local Barkeep; and wants a kiss
Ideals: Athletic. Flaws: Antagonistic. Bonds: Religious, Mentor, Has a crush. Occupation: Shepherd
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 25 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 7000 sp.
Great Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'11". He wears tight fitting clothing which further accentuates his frame. He wears a feathered hat to cover his moderate length gray fur. He is very pretty but has cold, dead eyes.
Personality: He snorts whenever he laughs or is feeling confident. His job bores him to no end. He has decided to make it more interesting.
History: He got into the Bather business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Bather. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has comitted a past crime that haunts him to this day; and doesn't want to be a bather and was forced into it by his family
Bonds: Attractive, Adventurer, Criminal record, Job, Nature, Family. Occupation: Bather
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 19 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 800 gp. Malachite (12 gp). Rose (70 gp). 1 Minor magic item. 1 Minor magic item.
Roland Elsing, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His chestnut hair is knotted and matted. His ears are large.
Personality: A skeptical and narcissistic man, Roland's first love is himself. His second love is also himself. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bricklayer arts, while his mother instructed him in etiquette, music and courtly manner. After coming to the age of reason, Roland took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Revenge.
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Bricklayer
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 103 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Auran, Abyssal, Celestial
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
Possessions: 3000 gp. Silver chalice with lapis lazuli gems (60 gp). Cloth of gold vestments (60 gp). Brass mug with jade inlays (500 gp). Sapphire pendant on gold chain (1800 gp). Jeweled anklet (3000 gp).
Ernest Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair, while still mostly golden, has prominent grey streaks. He has hazel eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a great chef.
History: He was born in a small desert village. After coming to the age of reason, Ernest took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural half-elven artifacts is his passion
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Adventurer, Nature. Occupation: Assassin
Voice: Scratchy, weak
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 600 gp.
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