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NPC Generator

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Advanced [show]


Kelter Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'0" when asserting himself. His white hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Calm and collected, he is a well trained Hunter. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in a small forest village. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been saving his money to try and buy his brother's freedom.

Motivation: He's attracted to the PC; and he has money and likes to spend it

Flaws: Shy. Bonds: Rich, Job, Nature, Family, Has a crush. Occupation: Hunter

Voice: Excited and jittery

Attributes [hide]

Kelter Brightmoon, Male Halfling Bard 14
Small (3'0") Halfling, Neutral Good (CR 14)
Armor Class 14
Hit Points 55 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)13 (+1) 17 (+3)12 (+1)
Skills Investigation +6, Religion +6
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144333

Possessions: 1000 gp. Tourmaline (140 gp). Red garnet (140 gp). Jade (140 gp). Moonstone (60 gp). Obsidian (12 gp). Golden yellow topaz (1400 gp). Red garnet (140 gp). Emerald (1000 gp). Rose (60 gp). Freshwater pearl (12 gp). Sardonyx (60 gp). Obsidian (12 gp). Bloodstone (60 gp). Eye agate (12 gp). Golden yellow topaz (1400 gp). Black pearl (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Karash Wilberforce, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears dull green sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. He has a hunchback. He has dyed his greying white hair a little too much giving a sharp white color. His green eyes dart from person to person.

Personality: He is very quiet and rarely speaks above a whisper. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his father's forge. He's also a talented Shipwright, but doesn't like to broadcast it.

Motivation: Further expansion of business; and money/treasure

Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Guard

Voice: Jamaican accent

Attributes [hide]

Karash Wilberforce, Male Half-Orc Paladin 11
Medium (6'3") Half-Orc, Lawful Good (CR 11)
Armor Class 10
Hit Points 90 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)9 (-1) 17 (+3)7 (-2)
Skills Athletics +6, Survival +7
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 190 pp. Large well-done wool tapestry (100 gp). Cloth of gold vestments (130 gp). Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). A necklace of small pink pearls (3000 gp).


Social Check DCs


William Eathalena, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an entirely red suit with black socks and a vest with buckled shoes. He has wavy black hair. His violet eyes have a joyful gleam in them most of the time.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He got into the Ruler business at a young age. He helped his mother out around the business and became quite the natural. He became a Ruler soon after.

Motivation: Many giants want him driven away; and to be a herbalist again

Ideals: Athletic. Flaws: Emotional. Bonds: Rich, Job, Enemies. Occupation: Ruler

Voice: Speaks fast with a slight lisp

Attributes [hide]

William Eathalena, Male Half-Elf Paladin 3
Medium (5'2") Half-Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)13 (+1) 16 (+3)11 (+0)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver chalice with lapis lazuli gems (40 gp). 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Darkwood Buckler.


Social Check DCs


Krimp Brandon, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a spear on his belt. He has a slight overbite and is overall scrawny. He has done his best to style his chestnut hair to look like a famous performer. His eyes, though not visible through his cowl, are violet.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in a small village he learned the ways of the warrior from his mother. Like his mother and his brother before him, after school he went straight into learning to become a Hunter. He left for the south, certain he would find work there.

Motivation: Balancing his hectic life and new Hunter responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Fighting, Gifted. Bonds: Attractive, Job, Immigrant. Occupation: Hunter

Voice: Old Prospector

Attributes [hide]

Krimp Brandon, Male Half-Orc Adept 10
Medium (5'9") Half-Orc, Neutral Evil (CR 10)
Armor Class 11
Hit Points 44 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 12 (+1)6 (-2) 15 (+2)13 (+1)
Skills Animal Handling +6, Deception +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 2000 gp. Golden yellow topaz (400 gp). Clear bright green emerald (3000 gp).


Social Check DCs


Fargrim Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak, and he perpetually has his sword ready. His brown hair is cut jaggedly and amateurishly. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised in a mountains tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and sabotage a competitor

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Military, Nature, Job. Occupation: Body Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Fargrim Helcral, Male Dwarf Ranger 4
Medium (3'11") Dwarf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 43 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)13 (+1) 12 (+1)11 (+0)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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