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NPC Generator

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Advanced [show]


Norkruuth Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'5" western man, he wears a grey shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His white crest is greasy and uncared for. He has a tattooed face.

Personality: Eccentric and domineering, Norkruuth will drive conversation. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Norkruuth lived on a farm with his father, near the main road leading to a nearby town. He was taken from his home at a very young age. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His relatives are trying to arrange a marriage; and to share knowledge with the world

Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Family, Slave. Occupation: Ploughman

Voice: High pitched, excited

Attributes [hide]

Norkruuth Qyxpahrgh, Male Dragonborn Adept 2
Medium (6'5") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)11 (+0) 15 (+2)15 (+2) 12 (+1)16 (+3)
Skills Animal Handling +3, Athletics +7
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +7 / 1d6+5, Ranged +2 / 1d6+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 5000 cp. 1 Half-Plate.


Social Check DCs


Zephan Sorrow, Male Tiefling [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he likes to wear ponchos typically of a light brown in addition to tight pants. He has moderate length red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a white middle class family as the only child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Philantrophist. Flaws: Insomniac, Mundane, Secretive. Bonds: Rich, Job. Occupation: Stableman

Voice: Speaks like tongue is numb

Attributes [hide]

Zephan Sorrow, Male Tiefling Warrior 1
Medium (5'3") Tiefling, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)12 (+1) 12 (+1)16 (+3)
Skills Arcana +3, Performance +5
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 5000 cp. Peridot (20 gp).


Social Check DCs


Ahrim Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is drawn into a tight pony tail with a cross scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ahrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise his children well; and many illithids want him driven away

Ideals: Fighting. Bonds: Poor, Job, Family, Enemies. Occupation: Weaver

Voice: Spits and sputters

Attributes [hide]

Ahrim Serenity, Male Tiefling Druid 4
Medium (5'0") Tiefling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Raam Bitter, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair is kept up in a ponytail inside a top hat. His thin eyebrows rest above his beady silver eyes.

Personality: He dislikes all the random violence that takes place in the south. He has a small toy that he constantly fidgets with.

History: He is the product a well kept family trust fund and as such has never really known need. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now spends his time doing works of charity.

Motivation: A rival would like him out of the picture.

Ideals: Pacifist, Philantrophist. Flaws: Ugly, Addict. Bonds: Rich, Criminal record. Occupation: Spy

Voice: Russian accent

Attributes [hide]

Raam Bitter, Male Tiefling Monk 5
Medium (6'3") Tiefling, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 11 (+0)16 (+3)
Skills Insight +3
Senses Passive Perception 10
Languages Common, Draconic, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Moss agate (16 gp). Blue quartz (16 gp).


Social Check DCs


Reynard Hayes, Male Human [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is muscular with a powerful set of arms. He has styled his brown hair well, parting it to the right. His blue eyes dart from person to person to random spaces in the air.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a habit of throwing himself into exceedingly dangerous situations.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Reynard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world.

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Poor, Nature. Occupation: Servant

Voice: Nasally tone

Attributes [hide]

Reynard Hayes, Male Human Paladin 11
Medium (5'5") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 84 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)17 (+3) 12 (+1)13 (+1)
Skills Nature +7, Religion +7
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Gnoll
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 2400 gp.


Social Check DCs

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