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Advanced [show]


Anselm Nash, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears tattered old clothes. With a patchy red beard and wild red hair. His blue eyes dart from person to person to random spaces in the air.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Courier

Voice: Italian accent

Attributes [hide]

Anselm Nash, Male Human Sorcerer 1
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)15 (+2) 15 (+2)13 (+1)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 20 pp. Red garnet (140 gp).


Social Check DCs


Beloril Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He wears just a brown suit. He carries a battered hand crossbow and tarnished sickle as well. His white hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with lycanthropy at a very young age, Beloril has worked very hard to control his curse. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Beloril fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To find somewhere to settle down; and to get a good night's sleep

Ideals: Fighting. Flaws: Insomniac, Cynical, Secretive, Mundane. Occupation: Baker

Voice: Uses sign language

Attributes [hide]

Beloril Deepdelver, Male Dwarf Wizard 8
Medium (4'5") Dwarf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 32 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)17 (+3) 12 (+1)12 (+1)
Skills Athletics +5
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Auran, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444332000

Possessions: 10000 sp. Golden pearl (80 gp). Coral (80 gp). Alexandrite (1600 gp). Clear bright green emerald (2000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raer Selevarun, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair is braided into rings. He has a dull look in his gray eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He misses his home and complains about the freezing weather, even in summer.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and balancing his hectic life and new layabout responsibilities is difficult

Ideals: Athletic. Bonds: Attractive, Immigrant, Military, Job. Occupation: Layabout

Voice: Slurs words

Attributes [hide]

Raer Selevarun, Male Elf Commoner 3
Medium (4'8") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)16 (+3) 12 (+1)16 (+3)
Skills Acrobatics +5, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Aquan, Auran, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5

Possessions: 2600 sp. Chrysoberyl (70 gp).


Social Check DCs


Alvyn Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He wears a simple tan robe with yellow stripes complete with hood. He has a slight overbite and is overall scrawny. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a great chef.

History: Alvyn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted martial powers by his dying sister.

Motivation: Retire the richest man in the north.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Poor, Mentor. Occupation: Sculptor

Voice: Loud with bravado

Attributes [hide]

Alvyn Nackle, Male Gnome Commoner 3
Small (3'3") Gnome, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)15 (+2) 12 (+1)13 (+1)
Skills Religion +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Hubert Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'8", this man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is long and unkept. His violet eyes peer out from beneath his feathered blue hat.

Personality: A skeptical and narcissistic man, Hubert's first love is himself. His second love is also himself. He has all his life been fascinated with singing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.

Motivation: He is terrified, and will act out of fear; and wants to raise his children well

Ideals: Impeccable, Artistic. Flaws: Ugly, Mundane, Fearful. Bonds: Family. Occupation: Sellsword

Voice: Jamaican accent

Attributes [hide]

Hubert Ilphelkiir, Male Half-Elf Rogue 9
Medium (5'8") Half-Elf, Lawful Evil (CR 9)
Armor Class 14
Hit Points 48 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)15 (+2) 15 (+2)16 (+3)
Skills Deception +6, Stealth +7
Senses Passive Perception 12
Languages Common, Elven, Aquan, Halfling
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4

Possessions: 1200 gp. Banded agate (6 gp). Tourmaline (40 gp). Banded agate (6 gp). Golden yellow topaz (1200 gp). Rose (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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