Immeral Floshem, Male Elf [Permalink]
Personal [hide]
Description: 5'2" and lanky with angular features, he is an attractive figure. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has done his best to style his blonde hair to look like a famous performer. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is a logical person and will generally grow upset if things defy logic and science.
History: The child of northern immigrants he idolized his father. He moved from fad to fad and when he turned 15 he discovered dancing. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Artistic, Logical. Bonds: Rich, Attractive, Immigrant. Occupation: Fisher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 500 gp. 1 Minor magic item.
Caeldrim Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His golden hair is slicked back into a classic pompadour. He wears a mask on his face.
Personality: He is fixated on the number 94. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with his god.
History: Sold as a small child to a wizard, Caeldrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Insane. Bonds: Rich, Religious, Mentor, Family. Occupation: Locksmith
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Carnelian (20 gp). Blue quartz (10 gp). Obsidian (10 gp). 1 Minor magic item.
Raer Iathrana, Male Elf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a violet and grey robe with the hood down, and carries glaives. His silver hair is drawn into a tight pony tail with a clover scrunchie. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his sister before him, after school he went straight into learning to become a Apothecary. He got away from his former life and has fallen to alcoholism.
Motivation: Further expansion of business; and balancing his hectic life and new apothecary responsibilities is difficult
Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Job, Rich. Occupation: Apothecary
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 3200 sp.
Salasar Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'5" and muscular, this southern man is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft black waves gently in the breeze. His crest, while still mostly scarlet, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: A powerful wizard made him what he is. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it
Ideals: Athletic, Optimist, Logical. Bonds: Rich, Mentor. Occupation: Dyer
Voice: High pitched, excited
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 39 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 19 (+4) | 15 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll, Gnome
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Olunt Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his crossbow, and carries crossbows. He has a small bristly mustache and wavy brown hair. He has a tattooed face.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: Olunt was born with his father's beautiful face. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Dwarven compassion; and a strong sense of loyalty to dwarven people
Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Religious. Occupation: Guard
Voice: Eastern European accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 59 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 |
Possessions: 1000 gp. Black velvet mask with numerous citrines (130 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!