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NPC Generator

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Advanced [show]


Zook Nackle, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a yellow suit, grey shirt, and pastel tie. His blonde hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a logical person and will generally grow upset if things defy logic and science.

History: Gifted from a young age, Zook studied abroad. After coming to the age of reason, Zook took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been a successful dealer in antiques buying low and selling high.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Disciplined, Logical, Gifted, Entrepeneur, Impeccable. Occupation: Armorer

Voice: Speaks with a cold

Attributes [hide]

Zook Nackle, Male Gnome Bard 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 15
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)16 (+3) 18 (+4)16 (+3)
Skills Arcana +5, Athletics +4
Senses Passive Perception 14
Languages Common, Gnome, Infernal, Goblin, Terran
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 24000 sp. Jasper (50 gp).


Social Check DCs


Krimmon Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: 3'4" and lanky with angular features, he is an attractive figure. He wears a blue costume with the symbols of the four houses of cards on his torso. His blonde hair, when down, is lengthy. He wears a mask on his face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is used to getting what he wants. In part because he is a meticulous planner.

History: Krimmon lived on a farm with his mother, near the main road leading to a nearby town. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has drifted from career to career and currently works as a Soapmaker.

Motivation: Doesn't want to be a Soapmaker and was forced into it by his family.

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Job, Family. Occupation: Soapmaker

Voice: Scratchy, weak

Attributes [hide]

Krimmon Tosscobble, Male Halfling Druid 13
Small (3'4") Halfling, True Neutral (CR 13)
Armor Class 14
Hit Points 94 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)10 (+0) 16 (+3)14 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156554432

Possessions: 400 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jabbie Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a black coat over a green low-cut shirt, and a broad hat upon his head. His hair is white and very short. His violet unseeing eyes seem to look past you.

Personality: He dislikes all the random violence that takes place in the south. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the south his family was never financially stable. A freak accident while working with his Merchant father left him crippled. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Pacifist, Fighting. Flaws: Disease. Bonds: Nature, Poor. Occupation: Ruler

Voice: Dutch accent

Attributes [hide]

Jabbie Ironhide, Male Gnome Druid 7
Small (3'7") Gnome, Lawful Evil (CR 7)
Armor Class 11
Hit Points 46 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)12 (+1) 11 (+0)13 (+1)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 800 gp. Golden pearl (120 gp). Freshwater pearl (7 gp). Black pearl (400 gp). Deep green spinel (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Greethen Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears dark leathers with embroidery. He wears a small hat to cover his moderate length bronze crest. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Greethen hails from a village terrorized by drow. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.

Motivation: He's repulsed by the PC; and revenge

Ideals: Joker. Flaws: Addict, Antagonistic. Bonds: Attractive, Enemies. Occupation: Apothecary

Voice: Middle-eastern accent

Attributes [hide]

Greethen Verthisathurgiesh, Male Dragonborn Rogue 8
Medium (6'8") Dragonborn, Lawful Evil (CR 8)
Armor Class 11
Hit Points 49 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills Perception +3, Persuasion +5
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 1300 gp. Silver comb with moonstones (300 gp). Gold and topaz bottle stopper cork (600 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp).


Social Check DCs


Odo Marlee, Male Human [Permalink]

Personal [hide]

Description: This northern man wears silk and lounges about seductively. His clothes are grease stained in places. His hair is cut close to his head. This amber eyed northerner is not easily forgotten.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with his god.

History: Born in the north his family was never financially stable. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He tends to his Actor job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and to be a blacksmith again

Bonds: Attractive, Poor, Immigrant, Job, Religious. Occupation: Actor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Odo Marlee, Male Human Wizard 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)18 (+4) 12 (+1)14 (+2)
Skills Investigation +6, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Druidic, Orc, Giant, Aquan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 6000 cp. 1 Healer’s kit.


Social Check DCs

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