Mantus Blame, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'8" western man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has blue hair. He wears a mask on his face.
Personality: Calm and collected, he is a well trained Interpreter. He does not trust anyone and sleeps with one eye open.
History: Mantus lived on a farm with his mother, near the main road leading to a nearby town. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is wracked by social anxiety; and money/treasure
Flaws: Insomniac, Fearful. Bonds: Rich, Job, Family, Nature. Occupation: Interpreter
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 11)
Armor Class 12
Hit Points 67 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 2400 gp. Rose (70 gp). Malachite (9 gp). Aquamarine (600 gp). Sard (70 gp). Jasper (70 gp). Azurite (9 gp). Red spinel (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Miles Rylan, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He tends to wear a large yellow jacket. His white hair is lengthy and is close to two feet long. His eyes are likewise green. His teeth are white and perfect.
Personality: He can speak with the recently deceased. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was raised in a island tribe. A few years later when the west was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: He's looking for his big break; and he has decided he is irredeemable
Ideals: Gifted. Bonds: Attractive, Adventurer, Nature, Immigrant, Criminal record. Occupation: Hunter
Voice: French accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
Possessions: 130 gp. 1 Masterwork Common Melee.
Harvest In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man is renowned for his bright white suits and hats. His fur is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He is a Hag in disguise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.
Motivation: His relatives are trying to arrange a marriage; and he'd like to take his coworkers down a peg
Ideals: Logical. Flaws: Disease. Bonds: Adventurer, Job, Family. Occupation: Engraver
Voice: Sleepy voice
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 16)
Armor Class 10
Hit Points 110 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 16
Languages Common, Sylvan
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 |
Possessions: 12000 gp. Coral (60 gp). Moss agate (13 gp). Rose (30 gp). Red spinel (60 gp). Banded agate (13 gp). Deep blue spinel (1500 gp). Black pearl (1500 gp). 1 Medium magic item.
Shivering Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He is physically well-built. He wears a top hat to cover his moderate length black fur. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He speaks before he thinks and is too direct. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Shivering was born the youngest of three triplets. He dropped out of school to support his sick mother, and resented it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Marry his sister to traveling adventurers; and he has a crush on the local merchant
Ideals: Logical. Flaws: Impulsive. Bonds: Family, Has a crush. Occupation: Priest
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 18 (+4) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Celestial, Druidic, Elven, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 4000 cp. Brown-green garnet (160 gp).
Raam Brilliance, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man tends to wear a large violet jacket. He wears a feathered hat to cover his moderate length white hair. His eyes are red and he is always smoking a pipe.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born a particularly ugly child, much to the horror of his parents. Raam was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Raam decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help; and to settle down with his crush
Ideals: Joker, Justice. Flaws: Ugly. Bonds: Criminal record, Has a crush. Occupation: Crown-heir
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 7)
Armor Class 13
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Infernal
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 200 gp. White opal (1100 gp). Golden pearl (120 gp). Lapis lazuli (11 gp). Alexandrite (1400 gp). 1 Minor magic item. 1 Minor magic item.
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