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NPC Generator

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Advanced [show]


Mord Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears dull white sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. He has a long auburn beard with little hanging trinkets. He has hazel eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a Brewer, his father struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bellfounder work with an outfit from a few towns over. Bellfounder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To settle down with his crush; and he would like to get married and retire

Ideals: Athletic, Gifted. Bonds: Poor, Job, Has a crush. Occupation: Bellfounder

Voice: Farmer accent

Attributes [hide]

Mord Marlowe, Male Half-Orc Commoner 7
Medium (6'2") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 8 (-1)11 (+0)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Infernal, Celestial
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 1000 sp. Hematite (9 gp). Onyx (40 gp). Blue sapphire (800 gp). 1 Minor magic item.


Social Check DCs


Gildmak Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear yellow pants and tee shirts. He keeps his golden hair in a pixie cut. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He works hard and plays hard.

History: Sold as a small child to a wizard, Gildmak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Banker and found it very stressful. He inherited the family business which he has now maintained for 4 years.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Joker. Flaws: Hedonist. Bonds: Attractive, Mentor, Job. Occupation: Banker

Voice: Sensual and smooth

Attributes [hide]

Gildmak Tallfellow, Male Halfling Paladin 5
Small (3'4") Halfling, Neutral Good (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)14 (+2) 16 (+3)13 (+1)
Skills Investigation +5, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. Lapis lazuli (10 gp). Freshwater pearl (10 gp). 1 Minor magic item.


Social Check DCs


Direcris Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is typically in his Miller uniform. His crest is green, silky, and of moderate length. He has gold eyes and a red hat with a black feather.

Personality: Overbrimming with self-confidence, Direcris isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He has a minor phobia of water and hates getting wet.

History: He was born into a rich family. Like his mother and his brother before him, after school he went straight into learning to become a Miller. He struck the Miller job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new miller responsibilities is difficult

Ideals: Impeccable. Flaws: Fearful. Bonds: Job, Attractive, Rich. Occupation: Miller

Voice: Pronounces O like U

Attributes [hide]

Direcris Bhenkumbyrznaax, Male Dragonborn Paladin 6
Medium (6'1") Dragonborn, Lawful Evil (CR 6)
Armor Class 10
Hit Points 55 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)13 (+1) 14 (+2)17 (+3)
Skills Nature +4, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 6000 sp. White opal (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Art Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His whole body is exceptionally muscular. His brown fur is drawn into a tight pony tail with a dagger scrunchie. His face is covered beneath a completely black helmet.

Personality: He speaks before he thinks and is too direct. Art is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: The child of western immigrants he idolized his mother. In his 13th year, his parents were killed by a orcs raid, leaving Art alone in the world. After a stint in an orphanage, he was adopted. He left for the west, certain he would find work there.

Motivation: Doesn't want to be a Glassblower and was forced into it by his family; and find a way to reverse the transformation of his brother

Flaws: Impulsive. Bonds: Immigrant, Family, Enemies. Occupation: Glassblower

Voice: Hollow voice

Attributes [hide]

Art Of Ebony, Male Tabaxi Paladin 2
Medium (5'9") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 26 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)18 (+4) 10 (+0)13 (+1)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Goblin, Draconic, Gnome, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Alexandre Ashton, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination. He is muscular with a powerful set of arms. His small hat is riddled with cuts and holes. His eyes are likewise brown.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: When he was but 4 years old his parents immigrated from the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Alexandre grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Alexandre. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Dilettante

Voice: Jamaican accent

Attributes [hide]

Alexandre Ashton, Male Human Rogue 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)13 (+1) 15 (+2)13 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. Iolite (60 gp). Hematite (14 gp). Banded agate (14 gp). Tourmaline (140 gp).


Social Check DCs

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