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NPC Generator

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Advanced [show]


Ratak Clare, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man wears a robe, a symbol of strength around his neck, and a falchion on his belt. His clothes are grease stained in places. His chestnut hair has been sun bleached extensively. He has a dull look in his gray eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 7 years.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Cook

Voice: Soft and melodious

Attributes [hide]

Ratak Clare, Male Half-Orc Cleric 11
Medium (6'10") Half-Orc, Chaotic Good (CR 11)
Armor Class 12
Hit Points 81 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)14 (+2) 15 (+2)14 (+2) 9 (-1)12 (+1)
Skills Athletics +9, Religion +6
Senses Passive Perception 9
Languages Common, Orc, Ignan, Elven
Attacks Melee +9 / 3d8+5, Ranged +6 / 3d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 320 pp. Eye agate (11 gp). Tiger eye turquoise (11 gp). Violet garnet (1400 gp). Rhodochrosite (11 gp). Violet garnet (1400 gp). Chrysoberyl (100 gp). Hematite (11 gp). Bloodstone (60 gp). Rose (60 gp). Red spinel (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ribbles Reese, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears suspenders and yellow workpants. His shirt is violet, and he wears a heavy yellow leather apron most of the time. His long silver hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Ribbles was born with his father's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ribbles grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ribbles. Being a Miller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Ideals: Justice. Bonds: Poor, Attractive, Nature, Criminal record. Occupation: Miller

Voice: Dark and ominous

Attributes [hide]

Ribbles Reese, Male Gnome Sorcerer 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)10 (+0) 13 (+1)17 (+3)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Sard (60 gp). White pearl (130 gp). Amber (130 gp). Zircon (60 gp). 1 Minor magic item.


Social Check DCs


Shifting In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'10". He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his kukri, and his gloved hand is found clutching a kukri. He keeps his long red fur kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He receives visions of the future at random moments

History: Born to a poor family in the city he treasured whatever gifts he got. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Gifted. Flaws: Cynical. Bonds: Poor, Criminal record. Occupation: Slave Trader

Voice: Farmer accent

Attributes [hide]

Shifting In the Storm, Male Tabaxi Monk 1
Medium (5'10") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)10 (+0) 17 (+3)18 (+4)
Skills Acrobatics +3, Persuasion +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +6

Possessions: Silver comb with moonstones (100 gp). 1 Climber’s kit.


Social Check DCs


Naal Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears baggy white pantaloons and a brown scarf. His chestnut hair is long and unkept. His thin eyebrows rest above his beady green eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised in a plains tribe. Naal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has passion for adventuring and risk; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Nature, Adventurer. Occupation: Ploughman

Voice: Raspy

Attributes [hide]

Naal Ostoroth, Male Elf Ranger 3
Medium (5'3") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)8 (-1) 9 (-1)16 (+3)
Skills Acrobatics +5, History +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Banded mail. 1 Banded mail. 1 Masterwork studded leather.


Social Check DCs


Bulzo Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a simple red robe with yellow stripes complete with hood. His whole body is exceptionally muscular. He has a small bristly mustache and wavy golden hair. He has gleaming, smiling blue eyes.

Personality: Confrontational and typically high on some drug or another. He also is a firm believer in the manly ideal.

History: Bulzo was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered west to less war torn lands. He tends to his Junk Dealer job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and to prove his worth to the world

Flaws: Addict, Impulsive, PTSD. Bonds: Immigrant, Job. Occupation: Junk Dealer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bulzo Porridgepot, Male Halfling Fighter 1
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)11 (+0) 12 (+1)16 (+3)
Skills Insight +3, Religion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 70 gp.


Social Check DCs

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