Arannis Kane, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 4'10" and wears a brown coat over a black low-cut shirt, and a top hat upon his head. His right leg appears badly burned and disfigured. His tied-back hair is white. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born in the south to a Bather, Arannis learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bather. He inherited the family business which he has now maintained for 7 years.
Motivation: Seeks redemption.
Flaws: Ugly, Terse. Bonds: Criminal record, Job. Occupation: Bather
Voice: Irish accent
Attributes [hide]
Medium (4'10") Half-Elf, True Neutral (CR 10)
Armor Class 12
Hit Points 71 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Draconic
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +6
Possessions: 2000 gp. Golden yellow topaz (1200 gp). Banded agate (9 gp). Black pearl (1200 gp). Star rose quartz (50 gp). Golden yellow topaz (1200 gp). Chalcedony (50 gp). Golden yellow topaz (1200 gp). Blue quartz (9 gp). 1 Minor magic item.
Fabien Dunben, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears green trousers with white and tan striped suspenders. He wears various colorful collared shirts. His red hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to a criminal king-pin and mafia family His mother was very strict, and drilled into him lessons on being the perfect gentleman. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels the way he acts is they only way to get by in the world
Ideals: Opinionated, Impeccable. Flaws: Insane. Bonds: Criminal record, Slave. Occupation: Engraver
Voice: Low and grunting
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 63 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Giant
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 8000 sp.
Fabien Folkor, Male Gnome [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in brown turtlenecks beneath a grey coat with tan slacks. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are brown.
Personality: He snorts whenever he laughs or is feeling confident. He has all his life been fascinated with dancing.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Fabien took refuge in the ruined castle and found the beat up falchion and armor he uses now. He then took over the family business and is one of the better Jeweler for hire.
Motivation: Further expansion of business; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Artistic. Flaws: Ugly. Bonds: Nature, Job, Adventurer. Occupation: Jeweler
Voice: Uses sign language
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 22 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Gnoll, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
Possessions: 100 gp. White pearl (70 gp). Amber (70 gp). Chrysoberyl (70 gp).
Donaar Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a card on it. He has dyed his greying green crest a little too much giving a sharp green color. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: He never swears and excessively uses polite adverbs when speaking. He works hard and plays hard.
History: He served in the navy to pay for his family's outstanding loans. He found a children's book about a Dragonborn Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he desires power and/or immortality
Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Military, Adventurer. Occupation: Roofer
Voice: Squeaky
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 13)
Armor Class 11
Hit Points 74 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Giant
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 | 4 |
Possessions: 1000 gp. Alexandrite (900 gp). Malachite (12 gp). Zircon (70 gp). Hematite (12 gp). Banded agate (12 gp). Black pearl (900 gp). 1 Minor magic item.
Morkral Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he is wearing the road beaten gear of a warrior. He sports a long golden beard, and similarly colored long hair. He has a dull look in his violet eyes.
Personality: Eccentric and domineering, Morkral will drive conversation. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in ceremonial dagger use. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Morkral was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Sabotage a competitor; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Extrovert, Logical. Bonds: Immigrant, Enemies, Job. Occupation: Mortician
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 20 (+5) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp.
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