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Advanced [show]


Orsik Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times, and carries glaives. His hair is cut close to his head. His blue eyes dart from person to person.

Personality: This man loves music and to teach people music more than just about anything. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a Body Guard, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his music dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Artistic, Optimist. Bonds: Poor. Occupation: Tanner

Voice: Sleepy voice

Attributes [hide]

Orsik Goldfinder, Male Dwarf Fighter 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)12 (+1) 13 (+1)10 (+0)
Skills Performance +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Fargrim Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and he perpetually has his sickle ready. His white hair is smooth and relatively long. He is very pretty but has cold, dead eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He believes the world needs to unite to get rid of dire rats once and for all.

History: Fargrim hails from a village terrorized by dire rats. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and retire the richest man in the south

Ideals: Entrepeneur, Fighting, Disciplined. Bonds: Attractive, Enemies. Occupation: Ploughman

Voice: Slurs words

Attributes [hide]

Fargrim Loderr, Male Dwarf Rogue 5
Medium (3'11") Dwarf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 37 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 18 (+4)19 (+4) 14 (+2)13 (+1)
Skills Investigation +7, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Sylvan, Goblin, Aquan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp. 1 Hourglass. 1 Climber’s kit. 1 Healer’s kit. 1 Simple lock.


Social Check DCs


Dimble Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his blonde hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He always tries to repair and not replace. It was this mentality that drove him into the Courier business.

History: The child of a Tailor, who enjoyed hunting, Dimble was taken on many hunting expeditions. He found a children's book about a Gnome Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He hasn't been sleeping well lately.

Motivation: He is not mentally stable, and does not behave rationally; and he desires power and/or immortality

Ideals: Athletic, Persistence. Flaws: Insomniac, Insane. Bonds: Nature, Adventurer. Occupation: Courier

Voice: Middle-eastern accent

Attributes [hide]

Dimble Fabblestabble, Male Gnome Expert 1
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)16 (+3) 11 (+0)13 (+1)
Skills Sleight of Hand +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Giant, Undercommon, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 gp. 1 Banded mail.


Social Check DCs


River Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His white fur is singed and shortened. His amber eyes dart from person to person to random spaces in the air.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invites people to come help in his community garden.

History: Sold as a small child to a slaver, River was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He used his abilities to travel the world and help people.

Motivation: A strong sense of loyalty to Tabaxi people; and tabaxi compassion

Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Guardian, Mentor. Occupation: Junk Dealer

Voice: Spanish accent

Attributes [hide]

River Of World, Male Tabaxi Rogue 2
Medium (6'9") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)9 (-1) 11 (+0)18 (+4)
Skills Investigation +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Five Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of luck around his neck, and a spear on his belt. His long white fur is drawn into a two foot long braid. He is baby faced.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised by priests from a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's attracted to the PC; and he wants to get laid

Ideals: Fighting. Bonds: Attractive, Has a crush, Religious, Mentor. Occupation: Stylist

Voice: Nasally tone

Attributes [hide]

Five Thunder, Male Tabaxi Rogue 4
Medium (5'11") Tabaxi, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs

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