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NPC Generator

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Azzakh Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears many layers of old clothing at all times. He is muscular with a powerful set of arms. He has moderate length blue crest. He wears large thick round spectacles.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is obsessed with finding treasure.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Azzakh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He's also a talented Cartwright, but doesn't like to broadcast it.

Motivation: He has decided he is irredeemable; and wants to open a new tavern

Flaws: Ugly. Bonds: Poor, Adventurer, Military, Job, Criminal record. Occupation: Fisher

Voice: Pronounces difficult words wrong

Attributes [hide]

Azzakh Imbixtellrhyst, Male Dragonborn Sorcerer 2
Medium (6'7") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)17 (+3) 14 (+2)18 (+4)
Skills Arcana +5, Religion +5
Senses Passive Perception 12
Languages Common, Druidic, Goblin, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 5000 cp. Moss agate (16 gp). 1 Hourglass.


Social Check DCs


Lewis Budd, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears suspenders and green workpants. His shirt is red, and he wears a heavy green leather apron most of the time. He wears his silver hair up in a very large beehive style do. He has blue eyes.

Personality: He is calm most of the time but flees social interaction. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised in a plains tribe. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and he feels threatened by others

Flaws: Shy, Impulsive, Addict. Bonds: Attractive, Nature. Occupation: Blacksmith

Voice: Low range voice

Attributes [hide]

Lewis Budd, Male Human Warrior 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)17 (+3) 12 (+1)13 (+1)
Skills Animal Handling +3, Nature +5
Senses Passive Perception 11
Languages Common, Draconic, Ignan, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Immeral Ostoroth, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in an above average manner. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Immeral is combative with any and all who dare try his patience in the slightest.

History: He was born in the north, but his parents moved at a very young age to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He left for the north, certain he would find work there.

Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and he is unsatisfied with his job

Ideals: Joker, Justice. Bonds: Attractive, Immigrant, Job. Occupation: Detective

Voice: Excited and jittery

Attributes [hide]

Immeral Ostoroth, Male Half-Elf Adept 13
Medium (5'2") Half-Elf, Chaotic Good (CR 13)
Armor Class 10
Hit Points 66 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)15 (+2) 17 (+3)17 (+3)
Skills Arcana +6, Perception +7
Senses Passive Perception 17
Languages Common, Elven, Sylvan, Aquan
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333210

Possessions: 3000 gp. 1 Medium magic item.


Social Check DCs


Vrondiss Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged man wears bulky blue painted plate armor, and a wedding ring on his left hand. His crest is silver and curly. His red eyes lackadaisically let the world flow into them.

Personality: Aggressive, abrasive, and angry, Vrondiss embodies much of what other species detest in the Dragonborns. A friendly and beautiful Dragonborn, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Sold as a small child to a necromancer, Vrondiss was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 14th year, his parents were killed by a drow raid, leaving Vrondiss alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Many drow want him driven away; and he wants revenge against drow

Flaws: Antagonistic. Bonds: In love, Attractive, Mentor, Enemies. Occupation: Dyer

Voice: Dark and ominous

Attributes [hide]

Vrondiss Daardendrian, Male Dragonborn Ranger 8
Medium (6'8") Dragonborn, Neutral Good (CR 8)
Armor Class 12
Hit Points 30 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)15 (+2) 18 (+4)18 (+4)
Skills Stealth +5, Survival +7
Senses Passive Perception 14
Languages Common, Gnoll, Celestial
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 90 pp. Alexandrite (1500 gp). Azurite (12 gp). Jade (110 gp). Jade (110 gp). Silver pearl (110 gp).


Social Check DCs


Ar-Karo Barlow, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is cut jaggedly and amateurishly. His green eyes have a joyful gleam in them most of the time.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. The war was a terrible time for him, and Ar-Karo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ar-Karo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Fighting, Athletic. Flaws: Depressed. Bonds: Adventurer, Military. Occupation: Performer

Voice: Speaks through clenched teeth

Attributes [hide]

Ar-Karo Barlow, Male Half-Orc Warlock 2
Medium (5'4") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 9 (-1)10 (+0) 10 (+0)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 160 gp.


Social Check DCs

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