Shivering In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses like a well dressed Laborer does. His red fur is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.
Personality: He dislikes all the random violence that takes place in the east. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Laborer. He's also a talented Architect, but doesn't like to broadcast it.
Motivation: Money/treasure.
Ideals: Pacifist. Bonds: Job, Attractive, Slave, Rich. Occupation: Laborer
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 62 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 17 (+3) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Celestial, Elven
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
Possessions: 1000 gp. Rose (70 gp). Sardonyx (70 gp). Violet garnet (1600 gp). Fiery yellow corundum (500 gp). Freshwater pearl (14 gp). Deep green spinel (80 gp). Eye agate (14 gp). Moss agate (14 gp). Azurite (14 gp).
Gerbo Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He usually wears his black robe and has his crossbow always slung over his shoulder, and he perpetually has his crossbow ready. He has dyed his greying black hair a little too much giving a sharp black color. He has gray eyes and a black hat with a pastel feather.
Personality: He loves telling others what to do and how they should feel about things. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Stableman for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a barkeep again
Ideals: Fighting, Opinionated, Entrepeneur. Bonds: Rich, Job. Occupation: Stableman
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.
Morgran Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He has the majority of his body covered in plate. His chestnut hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He uses divination through singing.
History: He was born in the north. After coming to the age of reason, Morgran took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the north, certain he would find work there.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Immigrant. Occupation: Armorer
Voice: Jittery and nervous
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Ignan, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. Peridot (70 gp).
Sammal Ignominy, Male Tiefling [Permalink]
Personal [hide]
Description: He tends to wear a white poncho over his likewise colored trousers and shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His red hair is singed and shortened. His eyes are white.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is skeptical of what others tell him and is slow to trust.
History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Sammal has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is not mentally stable, and does not behave rationally
Ideals: Disciplined. Flaws: Ugly, Insane, Shy, Disease. Occupation: Layabout
Voice: Speaks in third person
Attributes [hide]
Medium (5'10") Tiefling, Neutral Good (CR 11)
Armor Class 10
Hit Points 111 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Giant, Terran
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +7
Possessions: 280 pp.
Barfa Marlowe, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times, and carries spears. His auburn hair is greasy and uncared for. His eyes are green and he is always smoking a pipe.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Barfa was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Poor, Criminal record, Adventurer. Occupation: Armorer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 19000 cp. Red spinel (90 gp). Tiger eye turquoise (16 gp). Violet garnet (300 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!