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NPC Generator

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Advanced [show]


Akmen Righteous, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a broad hat to cover his moderate length brown hair. He is baby faced.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Akmen and his spouse have recently divorced.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Bounty Hunter

Voice: Eastern European accent

Attributes [hide]

Akmen Righteous, Male Tiefling Sorcerer 14
Medium (5'6") Tiefling, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 43 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)13 (+1) 13 (+1)21 (+5)
Skills Medicine +6, Persuasion +10
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146666

Possessions: Violet garnet (1500 gp). Azurite (14 gp). Rose (60 gp). Freshwater pearl (14 gp). Tiger eye turquoise (14 gp). Fiery yellow corundum (900 gp). Lapis lazuli (14 gp). Blue quartz (14 gp). Smoky quartz (60 gp). Star rose quartz (60 gp). Brown-green garnet (130 gp). Blue quartz (14 gp). White pearl (130 gp). Jade (130 gp). Deep blue spinel (1500 gp). Golden yellow topaz (1500 gp). 1 Medium magic item.


Social Check DCs


Aramil Meliamne, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is renowned for his bright green suits and hats. His white hair is kept up in a ponytail inside a small hat. He wears a mask on his face.

Personality: This man loves singing and to teach people singing more than just about anything. He does not believe in violence as a means to an end. He is a dedicated Sage but believes his peers are too gung-ho.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Aramil took refuge in the large cave and found the beat up dagger and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Artistic, Pacifist, Athletic. Flaws: Antagonistic. Bonds: Nature. Occupation: Sage

Voice: Speaks with back of mouth

Attributes [hide]

Aramil Meliamne, Male Elf Paladin 3
Medium (4'7") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)12 (+1) 16 (+3)15 (+2)
Skills Athletics +3, Deception +4
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Chrysoprase (40 gp). Citrine (40 gp). Obsidian (16 gp). 1 Breastplate. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Trym Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His brown hair and beard is wavy and long. His eyes are gray.

Personality: He snorts whenever he laughs or is feeling confident. He is frequently practicing swordplay.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his mother's forge. Since then, he has sought to make the best of life.

Motivation: Wants to work out more often; and he is unsatisfied with his job

Ideals: Optimist, Athletic. Bonds: Attractive, Military, Job. Occupation: Herbalist

Voice: Irish accent

Attributes [hide]

Trym Qualanthri, Male Half-Elf Adept 5
Medium (5'0") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)12 (+1) 16 (+3)17 (+3)
Skills Medicine +6, Nature +4
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 500 gp. Gold dragon comb with red garnet eye (1500 gp). Fire opal pendant on a fine gold chain (1600 gp). A roughly beaten golden orb (60 gp). 1 Minor magic item.


Social Check DCs


Halander Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, pastel cloak. He wears a broad hat to cover his moderate length red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Halander was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. He has worked as a Jeweler like his mother before him.

Motivation: He desires power and/or immortality; and balancing his hectic life and new jeweler responsibilities is difficult

Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Family, Job, Adventurer. Occupation: Jeweler

Voice: Speaks with a cold

Attributes [hide]

Halander Bigheart, Male Halfling Cleric 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 31 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)17 (+3) 12 (+1)10 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Celestial, Goblin
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 900 gp.


Social Check DCs


Justin Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of falchions on his belt, each one with a emerald on the hilt. With bright black hair and a scraggly beard. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He exudes charisma. He is a tour de force of persuasion. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Justin took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He got away from his former life and has fallen to alcoholism.

Motivation: His religion dominates his actions.

Ideals: Fighting, Justice, Gifted. Flaws: Addict. Bonds: Attractive. Occupation: Marshal

Voice: Old Prospector

Attributes [hide]

Justin Birkenhead, Male Human Barbarian 1
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)12 (+1) 13 (+1)16 (+3)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 60 gp.


Social Check DCs

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