Laucian Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: An older man who wears an entirely green suit with yellow socks and a vest with buckled shoes, he is not a threatening figure. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.
Personality: Calm and collected, he is a well trained Mercenary. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born to a criminal king-pin and mafia family He found a children's book about a Elf Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He used his abilities to trick people and travel the world for free.
Motivation: He's in love; and a need for knowledge about a nearby landmark
Bonds: Attractive, Job, Has a crush, Criminal record, Adventurer. Occupation: Mercenary
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Infernal, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
William Ryley, Male Human [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, he is an attractive figure. He wears a weathered and beat up set of banded mail beneath an oversized red coat. He has wavy red hair. His eyes, though not visible through his cowl, are gray.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: William lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Blacksmith they were divorced and he won custody of their son. He worked as a Glassblower, and he later adopted a second son.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Ideals: Persistence, Artistic. Bonds: Attractive, Family. Occupation: Glassblower
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 30 gp.
Andram Flight, Male Tiefling [Permalink]
Personal [hide]
Description: This man dresses well, typically a more casual-formal manner, and sports empty pouches on his belt. He has styled his blue hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.
Personality: A skeptical and narcissistic man, Andram's first love is himself. His second love is also himself. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: A powerful necromancer made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and to protect his home
Ideals: Impeccable. Bonds: Attractive, Mentor, Adventurer, Guardian. Occupation: Butcher
Voice: Excited and jittery
Attributes [hide]
Medium (6'3") Tiefling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 800 gp.
Jabbie Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of scimitars on his belt, each one with a emerald on the hilt. His moppish blonde hair is in a traditional bowl cut. His half smiles and violet eyes are beguiling and draw you in.
Personality: Overbrimming with self-confidence, Jabbie isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is not mentally stable, and does not behave rationally; and seeks redemption
Ideals: Fighting, Impeccable. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Map Maker
Voice: Low range voice
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 34 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp.
Zook Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears grey painted combat armor at almost all times. He has dyed his greying blonde hair a little too much giving a sharp blonde color. This brown eyed southerner is not easily forgotten.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He works hard and plays hard.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Map Maker mother left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure.
Flaws: Antagonistic, Hedonist, Disease. Bonds: Rich. Occupation: Healer
Voice: Voice breaks
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 6000 cp. Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Good lock.
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Their contribution stands as a beacon of hope for all adventurers!
