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Advanced [show]


Fenriz Quiet, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He has the majority of his body covered in plate. He has moderate length brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is fixated on the number 63. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in the west, but his parents moved at a very young age to the east. He was an athlete and attended two major summer competitions. He never won. He now spends his time doing works of charity.

Motivation: He is not mentally stable, and does not behave rationally; and a rival would like him out of the picture

Ideals: Athletic, Philantrophist. Flaws: Insomniac, Insane. Occupation: Navigator

Voice: Dark and ominous

Attributes [hide]

Fenriz Quiet, Male Tiefling Expert 8
Medium (5'10") Tiefling, True Neutral (CR 8)
Armor Class 13
Hit Points 44 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)13 (+1) 10 (+0)15 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 70000 cp. Black pearl (1000 gp). Chalcedony (40 gp). Rich purple corundum (1100 gp).


Social Check DCs


Ûshgol Chester, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a brown deerstalker hat and brown clothes. His long black hair is drawn into a two foot long braid. He is baby faced.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He works hard and plays hard.

History: Born in the west to a Blacksmith, Ûshgol learned a great deal about his father's area of expertise. After coming to the age of reason, Ûshgol took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and balancing his hectic life and new blacksmith responsibilities is difficult

Ideals: Gifted. Flaws: Hedonist. Bonds: Nature, Job, Debt. Occupation: Blacksmith

Voice: Hollow voice

Attributes [hide]

Ûshgol Chester, Male Half-Orc Wizard 12
Medium (5'6") Half-Orc, Chaotic Good (CR 12)
Armor Class 12
Hit Points 22 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 9 (-1)16 (+3) 14 (+2)13 (+1)
Skills Investigation +7, Survival +6
Senses Passive Perception 12
Languages Common, Orc, Dwarven, Celestial, Druidic
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444332

Possessions: 1000 gp. Citrine (60 gp). Sard (60 gp). Azurite (15 gp). Jasper (60 gp). Alexandrite (1400 gp). Alexandrite (1400 gp). Carnelian (60 gp). Golden yellow topaz (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mordai Suspicion, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a well pressed and immaculate suit (or dress). His silver hair is smooth and relatively long. His silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is obsessed with a lost civilization.

History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has since lost track of the people in his past.

Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it

Ideals: Disciplined. Bonds: Adventurer, Rich, Family, Slave. Occupation: Painter

Voice: Scratchy, weak

Attributes [hide]

Mordai Suspicion, Male Tiefling Fighter 6
Medium (6'8") Tiefling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)14 (+2) 13 (+1)14 (+2)
Skills Arcana +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Terran, Celestial
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 sp. Jet (50 gp). Red spinel (50 gp). Aquamarine (300 gp). Lapis lazuli (13 gp).


Social Check DCs


Nákra Darby, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He wears his brown hair down. His thin eyebrows rest above his beady blue eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Nákra was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bookbinder work with an outfit from a few towns over. Bookbinder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 15 years.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly. Bonds: Job, Criminal record, Poor. Occupation: Bookbinder

Voice: Complex vocabulary, royal

Attributes [hide]

Nákra Darby, Male Half-Orc Wizard 16
Medium (5'5") Half-Orc, Neutral Evil (CR 16)
Armor Class 12
Hit Points 89 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)14 (+2) 10 (+0)11 (+0)
Skills Deception +5, History +7
Senses Passive Perception 10
Languages Common, Orc, Elven, Druidic
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544444

Possessions: 5000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). An abacus with copper, silver and gold markers (180 gp). An abacus with copper, silver and gold markers (180 gp). Large well-done wool tapestry (500 gp). A delicate brass dragon egg (90 gp).


Social Check DCs


Emerald Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'6" southern man, he wears a simple green robe with black stripes complete with hood. His feathered hat is riddled with cuts and holes. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: He was born to loving parents in a slum to the south. Emerald was born on a far southern desert where he grew up under the tutelage of his mother, an expert Weaver. He left for the south, certain he would find work there.

Motivation: He has comitted a past crime that haunts him to this day; and tabaxi compassion

Ideals: Justice. Flaws: Ugly, Racist. Bonds: Poor, Immigrant. Occupation: Weaver

Voice: Slurs words

Attributes [hide]

Emerald Peak, Male Tabaxi Wizard 5
Medium (6'6") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)11 (+0) 13 (+1)16 (+3)
Skills Insight +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 4000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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