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NPC Generator

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Advanced [show]


Ozyman Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears brown trousers with grey and violet striped suspenders. He wears various colorful collared shirts. His red hair is drawn into a tight pony tail with a skull scrunchie. His fierce blue eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. He also has developed a complete distrust of the Armorer profession.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Jeweler arts, while his mother instructed him in etiquette, music and courtly manner. A gifted student he started as a Armorer, but he got bored and became a Jeweler. He has achieved small success as a Jeweler.

Motivation: Wishes to resurrect an old love; and he is unsatisfied with his job

Bonds: Attractive, Job, Rich, In love. Occupation: Jeweler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ozyman Whispermouse, Male Halfling Sorcerer 6
Small (3'3") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 23 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)17 (+3) 13 (+1)12 (+1)
Skills Deception +4, Nature +6
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Draconic, Ignan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466530000

Possessions: 8000 sp. A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). An abacus with copper, silver and gold markers (80 gp). Brass mug with jade inlays (300 gp).


Social Check DCs


Anverth Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and does not wear sleeves and tends to eschew shirts when he can avoid it. His skin is also unnaturally pale. His moppish auburn hair is in a traditional bowl cut. His amber eyes are passionate and lively.

Personality: Anverth is depressed about a lot of things. He tends to be a nihilist. He has a habit of throwing himself into exceedingly dangerous situations.

History: Anverth was raised in a hard working conservative environment. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Flaws: Ugly, Depressed, Impulsive, Insane. Bonds: Job. Occupation: Sellsword

Voice: Scottish accent

Attributes [hide]

Anverth Oomtrowl, Male Gnome Druid 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)15 (+2) 14 (+2)10 (+0)
Skills Insight +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Goblin
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Flame Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a clover on it. He wears a feathered hat to cover his moderate length red fur. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is lazy and tries to find solutions quickly.

History: Flame was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and he wants nothing more than to rejoin the army

Flaws: Emotional, Lazy. Bonds: Poor, Adventurer, Military. Occupation: Bookbinder

Voice: Can't modulate volume

Attributes [hide]

Flame Paws, Male Tabaxi Wizard 1
Medium (6'0") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)11 (+0) 14 (+2)19 (+4)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 70 gp.


Social Check DCs


Zedaar Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has styled his white crest well, parting it to the right. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He got into the Detective business at a young age. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Detective for hire.

Motivation: To be a Bounty Hunter again.

Ideals: Fighting, Athletic. Bonds: Attractive, Poor, Job. Occupation: Detective

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Zedaar Zzzxaaxthroth, Male Dragonborn Fighter 10
Medium (6'7") Dragonborn, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 78 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Acrobatics +7, Animal Handling +5
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +5

Possessions: 1700 gp. Rich purple corundum (1300 gp). Blue quartz (13 gp). Golden yellow topaz (800 gp). Silver pearl (70 gp). Black opal (1300 gp). 1 Minor magic item.


Social Check DCs


Cressel Joy, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears blue leather gloves, a blue jacket, and tight pants. His red hair is smooth and relatively long. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He has always had a great fascination with Tiefling culture. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to loving parents in a slum to the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Flaws: Racist. Bonds: Attractive, Criminal record, Poor, Adventurer. Occupation: Bather

Voice: Switch between two voices

Attributes [hide]

Cressel Joy, Male Tiefling Adept 1
Medium (5'1") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)16 (+3) 11 (+0)14 (+2)
Skills Intimidation +4, Religion +5
Senses Passive Perception 10
Languages Common, Undercommon, Druidic, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 400 sp.


Social Check DCs

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