Thamuz Cryptic, Male Tiefling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. His chestnut hair is kept up in a ponytail inside a feathered hat. He wears round tiny glasses practically rammed into his face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He takes great joy in being the best Beggar in town.
History: Born to a pair of adventurers, Thamuz grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out; and a need for knowledge about a nearby landmark
Flaws: Antagonistic, Ugly. Bonds: Job, Adventurer, Slave. Occupation: Beggar
Voice: Low and grunting
Attributes [hide]
Medium (6'10") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 64 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 17 (+3) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Elven
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1400 gp. Eye agate (13 gp). Aquamarine (900 gp). Red-brown spinel (130 gp).
Five Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing colorful clothing, dressed as a Glassblower. His yellow fur is still thick. This yellow eyed northerner is not easily forgotten.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a ruthless business man, a trait he acquired from his mother.
History: Five was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Glassblower for hire.
Motivation: To reunite with his absent mother; and regain custody of his son
Ideals: Gifted, Entrepeneur. Bonds: Poor, Job, Family. Occupation: Glassblower
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 1000 cp. Red-brown spinel (40 gp). 1 Disguise kit.
Kyle Kelsey, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears a well pressed and immaculate suit (or dress). His red hair is cut short with large spiked bangs in the front. His amber eyes are slightly larger than normal.
Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with a lost civilization.
History: When he was but 6 years old his parents immigrated from the west. His father had invested heavily in several trade routes and wanted him to inherit them. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Ideals: Fighting. Bonds: Adventurer, Immigrant, Rich, Family. Occupation: Merchant
Voice: Stutters
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2400 sp.
Stannor Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: He wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. His skin is fair and his fingers are delicate and long. He wears a colorful flower in his blonde hair. He has a tattooed face.
Personality: He is mildly Halfling supremacist, though he does not identify as such. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in the north, but his parents moved at a very young age to the west. He was taken as a slave by a traveling circus and forced to perform He used his abilities to travel the world and help people.
Motivation: He is currently in port desperately looking for someone to get him out; and halfling compassion
Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Immigrant, Slave. Occupation: Map Maker
Voice: Cold and demanding tone
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 11)
Armor Class 14
Hit Points 62 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 10 (+0) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Gnome
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 2200 gp. A necklace of small pink pearls (6000 gp). Old masterpiece painting (2400 gp). Fire opal pendant on a fine gold chain (2400 gp). 1 Minor magic item.
Heward Fasharash, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is silver, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in the north to a Barrister, Heward learned a great deal about his mother's area of expertise. His arcane abilities were realized during a raid on his village. He struck the Barrister job and began his own company from there.
Motivation: Balancing his hectic life and new Barrister responsibilities is difficult.
Ideals: Disciplined, Gifted. Bonds: Poor, Attractive, Job. Occupation: Barrister
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 18 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Giant, Gnoll, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
